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Drill-through Server detail

『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老

Online EA 144.255.147.233:10086 checked 8m ago

Drill-through
FilterServeris 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 5/ 100
7-day average 3 peak 11
Rank #1,906 top 9% · #183 in EA
Last wipe 13d ago biweekly schedule
Next wipe 12h Fri 30 Oct, 02:06 UTC
Capacity 5% full

Players

average and peak, with its wipes marked
AveragePeak
0246815:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 9% of all ranked servers, top 34% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Friday 30 October, 02:06 UTC, in 12h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 99 / 200
[JP][PvE]mameserver初心者おいで! EA · groups of 8+ · biweekly · 8 on average 6 / 65
JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド EA · groups of 1000+ · 1x · biweekly · 7 on average 4 / 123
[喜相逢] PVE丨仿官原倍丨萌新养老 EA · groups of 12+ · biweekly · 5 on average 5 / 100
[PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 EA · groups of 16+ · biweekly · 4 on average 3 / 50
[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] EA · groups of 8+ · biweekly · 2 on average 0 / 40

Quick answers

from the figures on this page

Wipe data

The wipe schedule for 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老: what is it?

An estimate from biweekly: 14 days after its last wipe gives 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老's next wipe. Friday 30 October at 02:06 UTC is the date the next wipe falls on. 13 days 11 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Server

In which region does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 sit?

The EA tag on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 lists it in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 144.255.147.233:10086 is its address.

What Rust build does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 run?

Rust network protocol 2635 and build 168909 on Windows is the setup for 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老. Joining requires the same protocol on your game; Steam handles the update.

What uptime does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 show, and is it up?

The current status of 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 is online. Its reported uptime indicates a restart roughly 13 hours ago. 99% uptime over the last 5 full days, equal to 119 of 120 hours. 23 October 2026 is when Rust Server Analytics first recorded it.

Is performance on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 stable?

Server fps averaged 116 over the last 48 hours, with a floor of 91. Buildings, deployables and all other world objects brought the entity total to 168,108. Peak memory was 5,842 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 carry?

Tags from 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): Its browser listing sits in East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 hold in the server rankings?

Ranked on seven-day player hours, 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 is #1,906 overall and #183 in Asia, within the top 9% of ranked servers.

At what level does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 run its population?

Population at the current refresh: 5 players on 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老, against 100 slots. Averaging 3 players across seven days, the server reached a peak of 11. Across the last 48 hours, 11:00 UTC shows the highest average: 7 players.

Map and rules

What settings and rules does 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 use?

Gather rate is not mentioned in the name of 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老?

The game generates a procedural map of size 4,750 with seed 678254 for 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 144.255.147.233:10086. https://actech28.github.io/Actech/ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia Its browser listing sits in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.