Rust Server Analytics 102,471 players11,898 servers
All servers
Drill-through Server detail

[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]

Offline EA 222.224.192.138:28030 checked 15d ago

Drill-through
FilterServeris [JPN] IKKUNN Server TEST (Tokyo) |Japan P…
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,205 top 70% · #488 in EA
Last wipe 24d ago monthly schedule
Next wipe 7d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct11 Oct13 Oct16 Oct18 Oct21 Oct

Top 70% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 23 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 17 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 13 / 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 7 / 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 4 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 8 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: what is it?

The estimate for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]'s next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 24 days 4 hours ago. Its tags state a wipe schedule of one month.

Server details

Which location hosts [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?

Its EA tag puts [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 222.224.192.138:28030.

What Rust build does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] run?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. Joining requires the same protocol on your game; Steam handles the update.

Is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] up, and how steady is its uptime?

Last seen 15 days 9 hours ago, [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 8 October 2026.

Lists and tags

How should the tags on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] be read?

Tags from [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA], as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): The server browser files it under East Asia. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?

These Rust Server Analytics lists include [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who operates [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?

A ikkunn53.com hostname is published by [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA], as by 5 other servers we track, so one operator most likely runs them all.

Population

What position does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] hold in the server rankings?

[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] holds #15,205 on seven-day player hours and #488 in Asia, inside the top 70% of the ranked field.

How many players does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] carry?

The last sighting of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] was 15 days 9 hours ago; it is offline at this refresh.

Settings

What settings and rules does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] use?

Gather rate is not mentioned in the name of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: which one is it?

The game generates a procedural map of size 4,000 with seed 130303 for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

What is the way onto [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?

In the Rust console (F1), enter client.connect 222.224.192.138:28030. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.ikkunn53.com/rust is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,EA,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.