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Drill-through Server detail

[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]

Online EA 222.224.192.138:28021 checked 14m ago

Drill-through
FilterServeris [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 5/ 40
7-day average 3 peak 13
Rank #1,713 top 8% · #169 in EA
Last wipe 26d ago monthly schedule
Next wipe 7d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 12% full

Players

average and peak, with its wipes marked
AveragePeak
02.557.51012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 31% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak32players, last three wipes

Coming wipes

InWhen, UTCKind
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
35d 7hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 32, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:18 UTC26d ago 32 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 41 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 18 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 13 / 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 20 / 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 13 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 12 / 100

Quick answers

from the figures on this page

Wipe data

When does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] wipe?

Once a month [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 22 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Wipe day on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: what should you expect?

The average busiest count over recent wipes is 32 players. 23 hours after the latest wipe the crowd peaked.

Server details

In which region does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] sit?

Its EA tag puts [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 222.224.192.138:28021 is its address.

Which Rust version is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] on?

On Windows, [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], and is it online now?

The current status of [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is online. Its reported uptime indicates a restart roughly 55 minutes ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] perform well?

The 48-hour average was 55 server fps; the low was 2. Entity count reached 156,405, covering buildings, deployables and the rest of the world. Memory use reached 3,556 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]'s tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): Its browser listing sits in East Asia; rustmaps (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

These Rust Server Analytics lists include [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Whose server is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

The same operator most likely runs [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] and the 5 other servers we track that also publish a ikkunn53.com hostname.

Population

Against other Rust servers, how does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] compare?

For player hours over the last seven days, [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] places #1,713 globally and #169 in Asia, in the top 8% of all ranked servers.

What is the population of [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] holds 5 players of its 40 slots as of the latest update. The seven-day mean is 3 players, against a peak of 13. Across the last 48 hours, 12:00 UTC shows the highest average: 5 players.

Map and rules

What settings and rules does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] use?

The name of [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] does not state a gather rate. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

Size 4,000: a custom map runs on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], with its file published for download here.

Connection

How can a player join [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?

In the Rust console (F1), enter client.connect 222.224.192.138:28021. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.ikkunn53.com/rust is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia Its browser listing sits in East Asia.

Other

rustmaps
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.