[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 23% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 35, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:17 UTC26d ago | 35 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 | EA · groups of 8+ · monthly · 35 on average | 35 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 18 / 88 |
| [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 | EA · groups of 8+ · monthly · 12 on average | 14 / 100 |
| [JP]ちょっぴりHard-PvE RiSu Server | EA · groups of 8+ · monthly · 11 on average | 11 / 100 |
| 【青岩-PVE服】原倍/萌新/突袭据点 | EA · groups of 8+ · monthly · 11 on average | 10 / 200 |
| 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 | EA · groups of 16+ · monthly · 10 on average | 11 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]: what is it?
The force wipe is the only wipe for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days 16 hours ago. A monthly wipe schedule is published in its tags.
Wipe day on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]: what should you expect?
The average busiest count over recent wipes is 35 players. The highest player count on the latest wipe arrived 23 hours in.
Server
What is the hosting location of [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
In Asia, according to its EA tag, sits [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 222.224.192.138:28015.
What Rust build does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] run?
On Windows, [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], and is it online now?
The current status of [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] is online. The uptime it reports puts the last restart at about 6 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] stable?
Server fps averaged 57 over the last 48 hours, with a floor of 49. Entity count reached 154,059, covering buildings, deployables and the rest of the world. Peak memory was 3,642 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] be read?
Tags from [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): East Asia is the region it appears under in the browser; rustmaps (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
The following Rust Server Analytics lists count [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Whose server is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
A ikkunn53.com hostname is published by [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], as by 5 other servers we track, so one operator most likely runs them all.
Population
Against other Rust servers, how does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] compare?
Ranked on seven-day player hours, [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] is #1,279 overall and #130 in Asia, within the top 6% of ranked servers.
At what level does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] run its population?
Population at the current refresh: 3 players on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], against 40 slots. The seven-day mean is 6 players, against a peak of 16. Averaged over 48 hours, activity is highest at 15:00 UTC with 12 players.
Map and rules
What are the settings on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], and its rules?
The name of [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] does not state a gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
Size 4,000: a custom map runs on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], with its file published for download here.
Connection
How can a player join [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?
In the Rust console (F1), enter client.connect 222.224.192.138:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.ikkunn53.com/rust is its website.