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Drill-through Server detail

APOCALYPSE ZOMBIES

Online 217.146.80.170:28210 checked 10m ago

Drill-through
FilterServeris APOCALYPSE ZOMBIES
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak 5
Rank #5,035 top 23%
Last wipe 27d ago monthly schedule
Next wipe 7d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5207:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

InWhen, UTCKind
7d 12hThu 5 Nov, 19:00 UTCFW force wipe
35d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 32 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 33 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 33 / 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 35 on average 33 / 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average 17 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 29 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does APOCALYPSE ZOMBIES wipe?

Once a month APOCALYPSE ZOMBIES wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 12 hours. A monthly wipe schedule is published in its tags.

On APOCALYPSE ZOMBIES, what happens on wipe day?

Across recent wipes the busiest point averaged 6 players. Peak population for the latest wipe came 2 hours after it began.

Server details

In which region does APOCALYPSE ZOMBIES sit?

No region is published by APOCALYPSE ZOMBIES. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 217.146.80.170:28210.

What Rust build does APOCALYPSE ZOMBIES run?

Rust network protocol 2635 and build 168909 on Windows is the setup for APOCALYPSE ZOMBIES. Joining requires the same protocol on your game; Steam handles the update.

Is APOCALYPSE ZOMBIES up, and how steady is its uptime?

The current status of APOCALYPSE ZOMBIES is online. Its reported uptime indicates a restart roughly 21 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 30 September 2026 is when Rust Server Analytics first recorded it.

What performance does APOCALYPSE ZOMBIES show?

The 48-hour average was 124 server fps; the low was 72. At its highest the entity count was 85,916, including buildings, deployables and all else. Memory use reached 3,169 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on APOCALYPSE ZOMBIES be read?

The game's server browser reads the tags APOCALYPSE ZOMBIES publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature APOCALYPSE ZOMBIES?

Among the Rust Server Analytics lists APOCALYPSE ZOMBIES fits are: Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does APOCALYPSE ZOMBIES compare?

Player hours for the last seven days place APOCALYPSE ZOMBIES at #5,035, in the top 23% of the ranked field.

At what level does APOCALYPSE ZOMBIES run its population?

Population at the current refresh: 0 players on APOCALYPSE ZOMBIES, against 50 slots. Seven-day figures: an average of 0 players and a peak of 5. Averaged over 48 hours, activity is highest at 18:00 UTC with 2 players.

Map and rules

How is APOCALYPSE ZOMBIES configured, and what rules apply?

Gather rate is not mentioned in the name of APOCALYPSE ZOMBIES. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on APOCALYPSE ZOMBIES: which one is it?

APOCALYPSE ZOMBIES uses a procedural map of size 3,000 with seed 1414978761, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

How to join

How can a player join APOCALYPSE ZOMBIES?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.146.80.170:28210. https://discord.com/invite/4g7Va88eMn is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.