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Drill-through Server detail

Pookie's Playground PVE! Monthly!

Online 195.60.167.77:29015 checked 12m ago

Drill-through
FilterServeris Pookie's Playground PVE! Monthly!
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 300
7-day average 0 peak 1
Rank #13,578 top 61%
Last wipe 26d ago monthly schedule
Next wipe 8d 11h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

InWhen, UTCKind
8d 11hThu 5 Nov, 19:00 UTCFW force wipe
36d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:48 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 51 on average 38 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 25 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 35 / 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average 19 / 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 36 on average 38 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 30 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Pookie's Playground PVE! Monthly! wipe?

Once a month Pookie's Playground PVE! Monthly! wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 26 days 10 hours ago. A monthly wipe schedule is published in its tags.

Wipe day on Pookie's Playground PVE! Monthly!: what should you expect?

Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 1 hours in.

Server

What is the hosting location of Pookie's Playground PVE! Monthly!?

No region is published by Pookie's Playground PVE! Monthly!. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 195.60.167.77:29015.

Which Rust version is Pookie's Playground PVE! Monthly! on?

On Linux, Pookie's Playground PVE! Monthly! runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Pookie's Playground PVE! Monthly!, and is it online now?

Pookie's Playground PVE! Monthly! reports online at the current check. About 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does Pookie's Playground PVE! Monthly! show?

Over 48 hours the average held at 60 server fps, and the minimum was 54. Buildings, deployables and all other world objects brought the entity total to 126,405. Memory use reached 4,372 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

What do Pookie's Playground PVE! Monthly!'s tags stand for?

The game's server browser reads the tags Pookie's Playground PVE! Monthly! publishes: gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Capacity of 300 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Pookie's Playground PVE! Monthly! appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Pookie's Playground PVE! Monthly! among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does Pookie's Playground PVE! Monthly! compare?

On player hours over seven days, Pookie's Playground PVE! Monthly! ranks #13,578, within the top 61% of ranked servers.

What is the population of Pookie's Playground PVE! Monthly!?

Pookie's Playground PVE! Monthly! holds 0 players of its 300 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What are the settings on Pookie's Playground PVE! Monthly!, and its rules?

Gather rate is not mentioned in the name of Pookie's Playground PVE! Monthly!. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for Pookie's Playground PVE! Monthly!?

Pookie's Playground PVE! Monthly! uses a procedural map of size 4,500 with seed 980438657, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Pookie's Playground PVE! Monthly!?

In the Rust console (F1), enter client.connect 195.60.167.77:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/CqYHrfvs.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players Capacity of 300 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.