Old Souls PVE AU (Raidable Bases)
Online OC 180.150.91.79:28070 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 10:54 UTC26d ago | 3 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 14 on average | 19 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 11 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 7 / 100 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 0 / 50 |
| State of Flux | PVE | Kits | Events | +More | OC · groups of 8+ · monthly · 1 on average | 3 / 40 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 6 / 50 |
Quick answers
from the figures on this pageWipe cycle
When does Old Souls PVE AU (Raidable Bases) wipe?
With the force wipe, once a month, Old Souls PVE AU (Raidable Bases) wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 11 hours. The tags carry a monthly wipe schedule.
On Old Souls PVE AU (Raidable Bases), what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 5 hours in.
Server
Which location hosts Old Souls PVE AU (Raidable Bases)?
Its OC tag puts Old Souls PVE AU (Raidable Bases) in Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 180.150.91.79:28070 is its address.
Which Rust version is Old Souls PVE AU (Raidable Bases) on?
On Windows, Old Souls PVE AU (Raidable Bases) runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does Old Souls PVE AU (Raidable Bases) show, and is it up?
As of the latest refresh, Old Souls PVE AU (Raidable Bases) is online. About 10 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
What performance does Old Souls PVE AU (Raidable Bases) show?
Over 48 hours the average held at 78 server fps, and the minimum was 36. Entity count reached 258,189, covering buildings, deployables and the rest of the world. Memory use reached 5,147 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Old Souls PVE AU (Raidable Bases)'s tags stand for?
Tags from Old Souls PVE AU (Raidable Bases), as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Old Souls PVE AU (Raidable Bases)?
Among the Rust Server Analytics lists Old Souls PVE AU (Raidable Bases) fits are: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does Old Souls PVE AU (Raidable Bases) sit among Rust servers?
For player hours over the last seven days, Old Souls PVE AU (Raidable Bases) places #5,112 globally and #118 in Oceania, in the top 23% of all ranked servers.
At what level does Old Souls PVE AU (Raidable Bases) run its population?
Of 50 slots, 0 are filled on Old Souls PVE AU (Raidable Bases) at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.
Settings
How is Old Souls PVE AU (Raidable Bases) configured, and what rules apply?
No gather rate is given in the name of Old Souls PVE AU (Raidable Bases). The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Old Souls PVE AU (Raidable Bases)?
A procedural map of size 6,000 with seed 6543523, generated by the game, runs on Old Souls PVE AU (Raidable Bases). The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto Old Souls PVE AU (Raidable Bases)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 180.150.91.79:28070. https://discord.com/invite/SQEEQUARS4 is its website.