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Drill-through Server detail

Old Souls PVE AU

Online OC 180.150.91.79:28050 checked 2h ago

Drill-through
FilterServeris Old Souls PVE AU
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #6,972 top 31% · #145 in OC
Last wipe 26d ago monthly schedule
Next wipe 7d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak4players, last three wipes

Coming wipes

InWhen, UTCKind
7d 23hThu 5 Nov, 19:00 UTCFW force wipe
35d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:13 UTC FW26d ago 4 – running 0
Thu 1 Oct, 10:50 UTC27d ago 4 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 14 on average 6 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average 3 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 8 on average 2 / 100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average 1 / 50
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome OC · groups of 8+ · monthly · 4 on average 3 / 50
[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. OC · groups of 8+ · monthly · 3 on average 2 / 30

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Old Souls PVE AU: what is it?

Once a month Old Souls PVE AU wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 26 days 23 hours. The tags carry a monthly wipe schedule.

Wipe day on Old Souls PVE AU: what should you expect?

Across recent wipes the busiest point averaged 4 players. 15 hours after the latest wipe the crowd peaked.

Server details

In which region does Old Souls PVE AU sit?

Its OC tag puts Old Souls PVE AU in Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 180.150.91.79:28050.

What Rust build does Old Souls PVE AU run?

On Windows, Old Souls PVE AU runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Old Souls PVE AU, and is it online now?

Old Souls PVE AU reports online at the current check. The uptime it reports puts the last restart at about 20 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Old Souls PVE AU stable?

Over 48 hours the average held at 45 server fps, and the minimum was 1. Entity count reached 236,499, covering buildings, deployables and the rest of the world. Memory use reached 5,685 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Old Souls PVE AU be read?

gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; OC (Oceania): Its browser listing sits in Oceania are the tags Old Souls PVE AU publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Old Souls PVE AU appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Old Souls PVE AU fits are: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does Old Souls PVE AU hold in the server rankings?

Old Souls PVE AU holds #6,972 on seven-day player hours and #145 in Oceania, inside the top 31% of the ranked field.

What is the population of Old Souls PVE AU?

Population at the current refresh: 0 players on Old Souls PVE AU, against 50 slots. Averaging 0 players across seven days, the server reached a peak of 2. Across the last 48 hours, 11:00 UTC shows the highest average: 0 players.

Map and rules

What settings and rules does Old Souls PVE AU use?

Gather rate is not mentioned in the name of Old Souls PVE AU. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for Old Souls PVE AU?

Old Souls PVE AU uses a procedural map of size 6,000 with seed 6543523, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Old Souls PVE AU?

In the Rust console (F1), enter client.connect 180.150.91.79:28050. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/SQEEQUARS4.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

OC
Oceania Its browser listing sits in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.