Japan Tokyo - Hard PvE|BPdrop|JP
Online EA 162.222.17.4:28045 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 15% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:46 UTC26d ago | 89+13 queue | – | running | 0 |
| Fri 2 Oct, 01:04 UTC27d ago | 89+13 queue | – | 0.3 days | 0 |
| Thu 1 Oct, 18:49 UTC FW27d ago | 89+13 queue | – | 0.3 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 58 / 200 |
| QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 44 / 100 |
| [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 | EA · groups of 8+ · monthly · 35 on average | 38 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 17 / 88 |
| [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ | EA · groups of 16+ · 14 on average | 13 / 100 |
| [纪元PVE] 工业|挂机|自动|死亡不掉|标点 | EA · groups of 8+ · 13 on average | 17 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Japan Tokyo - Hard PvE|BPdrop|JP wipe?
No next wipe can be predicted for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 26 days 22 hours ago.
On Japan Tokyo - Hard PvE|BPdrop|JP, what happens on wipe day?
Recent wipes averaged a busiest count of 89 players. With 13 more in the queue, the latest wipe peaked 5 hours after the wipe.
Server details
In which region does Japan Tokyo - Hard PvE|BPdrop|JP sit?
The EA tag on Japan Tokyo - Hard PvE|BPdrop|JP lists it in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 162.222.17.4:28045 is its address.
What Rust build does Japan Tokyo - Hard PvE|BPdrop|JP run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Japan Tokyo - Hard PvE|BPdrop|JP. Your game must match the protocol to join, and Steam applies that update.
How reliable is Japan Tokyo - Hard PvE|BPdrop|JP, and is it online now?
The current status of Japan Tokyo - Hard PvE|BPdrop|JP is online. Its reported uptime indicates a restart roughly 8 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Japan Tokyo - Hard PvE|BPdrop|JP perform well?
The 48-hour average was 30 server fps; the low was 30. Entity count reached 278,237, covering buildings, deployables and the rest of the world. Memory use reached 10,195 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on Japan Tokyo - Hard PvE|BPdrop|JP be read?
Tags from Japan Tokyo - Hard PvE|BPdrop|JP, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts16 (Group limit): The cap is 16 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; EA (East Asia): East Asia is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Japan Tokyo - Hard PvE|BPdrop|JP appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Japan Tokyo - Hard PvE|BPdrop|JP: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
By whom is Japan Tokyo - Hard PvE|BPdrop|JP run?
A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP, as by 3 other servers we track, so one operator most likely runs them all.
Player numbers
What position does Japan Tokyo - Hard PvE|BPdrop|JP hold in the server rankings?
For player hours over the last seven days, Japan Tokyo - Hard PvE|BPdrop|JP places #939 globally and #86 in Asia, in the top 4% of all ranked servers.
How many players does Japan Tokyo - Hard PvE|BPdrop|JP carry?
Of 100 slots, 3 are filled on Japan Tokyo - Hard PvE|BPdrop|JP at this refresh. The seven-day mean is 10 players, against a peak of 31. Averaged over 48 hours, activity is highest at 12:00 UTC with 25 players.
Settings
What are the settings on Japan Tokyo - Hard PvE|BPdrop|JP, and its rules?
The name of Japan Tokyo - Hard PvE|BPdrop|JP does not state a gather rate. A maximum of 16 players per group applies. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for Japan Tokyo - Hard PvE|BPdrop|JP?
Japan Tokyo - Hard PvE|BPdrop|JP uses a procedural map of size 5,500, generated by the game. The map is called Custom Map.
How to join
How can a player join Japan Tokyo - Hard PvE|BPdrop|JP?
In the Rust console (F1), enter client.connect 162.222.17.4:28045. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/AH7FXJ2Xet is its website.