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Drill-through Server detail

[纪元PVE] 工业|挂机|自动|死亡不掉|标点

Online EA 180.188.24.28:30015 checked 10m ago

Drill-through
FilterServeris [纪元PVE] 工业|挂机|自动|死亡不掉|标点
Attributes
moddedcarbonpve
Last refreshed
Players now 16/ 100
7-day average 13 peak 20
Rank #792 top 4% · #62 in EA
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 16% full

Players

average and peak, with its wipes marked
AveragePeak
0510152018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 4% of all ranked servers, top 12% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak12players, last three wipes

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:48 UTC26d ago 12 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 43 / 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 38 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 23 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 26 / 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 11 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 18 / 88

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [纪元PVE] 工业|挂机|自动|死亡不掉|标点: what is it?

The rhythm of [纪元PVE] 工业|挂机|自动|死亡不掉|标点 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 11 hours.

Wipe day on [纪元PVE] 工业|挂机|自动|死亡不掉|标点: what should you expect?

Across recent wipes the busiest point averaged 12 players. Peak population for the latest wipe came 9 hours after it began.

Server details

What is the hosting location of [纪元PVE] 工业|挂机|自动|死亡不掉|标点?

Its EA tag puts [纪元PVE] 工业|挂机|自动|死亡不掉|标点 in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 180.188.24.28:30015.

What Rust build does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 run?

Rust network protocol 2635 and build 168909 on Windows is the setup for [纪元PVE] 工业|挂机|自动|死亡不掉|标点. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [纪元PVE] 工业|挂机|自动|死亡不掉|标点, and is it online now?

The current status of [纪元PVE] 工业|挂机|自动|死亡不掉|标点 is online. The uptime it reports puts the last restart at about 2 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 3 October 2026 is when Rust Server Analytics first recorded it.

Does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 perform well?

The 48-hour average was 67 server fps; the low was 23. Entity count reached 129,880, covering buildings, deployables and the rest of the world. At its highest, memory use was 6,204 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do [纪元PVE] 工业|挂机|自动|死亡不掉|标点's tags stand for?

The game's server browser reads the tags [纪元PVE] 工业|挂机|自动|死亡不掉|标点 publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [纪元PVE] 工业|挂机|自动|死亡不掉|标点: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Player numbers

Where does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 sit among Rust servers?

For player hours over the last seven days, [纪元PVE] 工业|挂机|自动|死亡不掉|标点 places #792 globally and #62 in Asia, in the top 4% of all ranked servers.

At what level does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 run its population?

Of 100 slots, 16 are filled on [纪元PVE] 工业|挂机|自动|死亡不掉|标点 at this refresh. The seven-day mean is 13 players, against a peak of 20. Averaged over 48 hours, activity is highest at 09:00 UTC with 20 players.

Settings

What settings and rules does [纪元PVE] 工业|挂机|自动|死亡不掉|标点 use?

No gather rate is given in the name of [纪元PVE] 工业|挂机|自动|死亡不掉|标点. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

The map on [纪元PVE] 工业|挂机|自动|死亡不掉|标点: which one is it?

A procedural map of size 3,850 with seed 199, generated by the game, runs on [纪元PVE] 工业|挂机|自动|死亡不掉|标点. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join [纪元PVE] 工业|挂机|自动|死亡不掉|标点?

In the Rust console (F1), enter client.connect 180.188.24.28:30015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EA,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.