QS『鱼山路』pve|耐玩|升级|突袭
Online EA 202.189.16.15:21015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 34 / 200 |
| [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 | EA · groups of 8+ · monthly · 37 on average | 26 / 100 |
| Japan Tokyo - Vanilla PvE|JP|Beginner | EA · groups of 16+ · 35 on average | 20 / 100 |
| Japan Tokyo - Chill PvE|JP | EA · groups of 16+ · 21 on average | 5 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 21 on average | 19 / 88 |
| [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ | EA · groups of 16+ · 14 on average | 14 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for QS『鱼山路』pve|耐玩|升级|突袭: what is it?
Too few wipes on record for QS『鱼山路』pve|耐玩|升级|突袭 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 9 days 4 hours ago the current world was made.
Server details
Which location hosts QS『鱼山路』pve|耐玩|升级|突袭?
The EA tag on QS『鱼山路』pve|耐玩|升级|突袭 lists it in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 202.189.16.15:21015.
What Rust build does QS『鱼山路』pve|耐玩|升级|突袭 run?
On Windows, QS『鱼山路』pve|耐玩|升级|突袭 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is QS『鱼山路』pve|耐玩|升级|突袭 up, and how steady is its uptime?
As of the latest refresh, QS『鱼山路』pve|耐玩|升级|突袭 is online. Its reported uptime indicates a restart roughly 4 days 10 hours ago. 100% uptime over the last 3 full days, equal to 72 of 72 hours. 23 October 2026 is when Rust Server Analytics first recorded it.
Is performance on QS『鱼山路』pve|耐玩|升级|突袭 stable?
The 48-hour average was 59 server fps; the low was 45. Entity count reached 102,481, covering buildings, deployables and the rest of the world. Memory use reached 4,209 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on QS『鱼山路』pve|耐玩|升级|突袭 be read?
Tags from QS『鱼山路』pve|耐玩|升级|突袭, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EA (East Asia): Its browser listing sits in East Asia; oxidation (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature QS『鱼山路』pve|耐玩|升级|突袭?
Among the Rust Server Analytics lists QS『鱼山路』pve|耐玩|升级|突袭 fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Whose server is QS『鱼山路』pve|耐玩|升级|突袭?
A rustqs.com hostname is published by QS『鱼山路』pve|耐玩|升级|突袭, as by 18 other servers we track, so one operator most likely runs them all.
Player numbers
Against other Rust servers, how does QS『鱼山路』pve|耐玩|升级|突袭 compare?
QS『鱼山路』pve|耐玩|升级|突袭 holds #598 on seven-day player hours and #27 in Asia, inside the top 3% of the ranked field.
What is the population of QS『鱼山路』pve|耐玩|升级|突袭?
Population at the current refresh: 37 players on QS『鱼山路』pve|耐玩|升级|突袭, against 100 slots. Seven-day figures: an average of 36 players and a peak of 42. The 48-hour peak window is 13:00 UTC, at an average of 41 players.
Map and rules
What settings and rules does QS『鱼山路』pve|耐玩|升级|突袭 use?
The name of QS『鱼山路』pve|耐玩|升级|突袭 does not state a gather rate. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on QS『鱼山路』pve|耐玩|升级|突袭: which one is it?
QS『鱼山路』pve|耐玩|升级|突袭 uses a procedural map of size 4,000 with seed 453061261, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to QS『鱼山路』pve|耐玩|升级|突袭?
In the Rust console (F1), enter client.connect 202.189.16.15:21015. Launch Rust on this page also works, opening Rust through Steam and connecting you.