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Drill-through Server detail

Hard

Offline 162.222.17.4:30031 checked 4d ago

Drill-through
FilterServeris Hard
Attributes
moddedcarbonpve
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,369 top 70%
Last wipe 25d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC7d ago 0 – running 0
Sat 17 Oct, 08:07 UTC10d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC24d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC25d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC26d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC26d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC35d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC53d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average 227 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 231 on average 390 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average 95 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 34 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average 38 / 250
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 53 on average 40 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Hard: what is it?

No next wipe can be predicted for Hard, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 9 hours ago.

On Hard, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server details

Which location hosts Hard?

No region is published by Hard. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.222.17.4:30031.

Which Rust version is Hard on?

On Linux, Hard runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is Hard up, and how steady is its uptime?

The current status is offline for Hard, with the last sighting 4 days 21 hours ago. Uptime over the last full days (7) was 32%, or 54 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

What do Hard's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts16 (Group limit): Teams hold no more than 16; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags Hard publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Hard appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Hard fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

By whom is Hard run?

The same operator most likely runs Hard and the 3 other servers we track that also publish a japantokyo.jp hostname.

Player numbers

Where does Hard sit among Rust servers?

Player hours for the last seven days place Hard at #15,369, in the top 70% of the ranked field.

What is the population of Hard?

The last sighting of Hard was 4 days 21 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on Hard, and its rules?

Gather rate is not mentioned in the name of Hard. A maximum of 16 players per group applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Hard: which one is it?

The game generates a procedural map of size 5,500 for Hard. The map is called Custom Map.

How to join

How do you connect to Hard?

In the Rust console (F1), enter client.connect 162.222.17.4:30031. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players Capacity of 0 slots.
ts16
Group limit Teams hold no more than 16.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.