Hard
Offline 162.222.17.4:30031 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:47 UTC7d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:07 UTC10d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC24d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC25d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC26d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC26d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC35d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC53d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 227 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 231 on average | 390 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 95 on average | 95 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 34 / 200 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 54 on average | 38 / 250 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 53 on average | 40 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Hard: what is it?
No next wipe can be predicted for Hard, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 9 hours ago.
On Hard, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server details
Which location hosts Hard?
No region is published by Hard. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.222.17.4:30031.
Which Rust version is Hard on?
On Linux, Hard runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.
Is Hard up, and how steady is its uptime?
The current status is offline for Hard, with the last sighting 4 days 21 hours ago. Uptime over the last full days (7) was 32%, or 54 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
What do Hard's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts16 (Group limit): Teams hold no more than 16; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags Hard publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Hard appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Hard fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
By whom is Hard run?
The same operator most likely runs Hard and the 3 other servers we track that also publish a japantokyo.jp hostname.
Player numbers
Where does Hard sit among Rust servers?
Player hours for the last seven days place Hard at #15,369, in the top 70% of the ranked field.
What is the population of Hard?
The last sighting of Hard was 4 days 21 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.
Settings
What are the settings on Hard, and its rules?
Gather rate is not mentioned in the name of Hard. A maximum of 16 players per group applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Hard: which one is it?
The game generates a procedural map of size 5,500 for Hard. The map is called Custom Map.
How to join
How do you connect to Hard?
In the Rust console (F1), enter client.connect 162.222.17.4:30031. Launch Rust on this page also works, opening Rust through Steam and connecting you.