JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 7h | Tue 10 Nov, 16:52 UTC | its own |
| 26d 7h | Tue 24 Nov, 16:52 UTC | its own |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 7h | Tue 8 Dec, 16:52 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC6d ago | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 16 on average | 3 / 100 |
| [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 1 / 20 |
| 瞌睡熊『5倍10废|10.29|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 3 / 100 |
| [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 1 / 50 |
| [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 3 / 50 |
| Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 64 on average | 276 / 275 |
Quick answers
from the figures on this pageWipe cycle
When does JumpRust.com - Test wipe?
Its tag guides the prediction, since JumpRust.com - Test has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 40 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
On JumpRust.com - Test, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of JumpRust.com - Test?
Its EA tag puts JumpRust.com - Test in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 162.222.17.239:26666.
What Rust build does JumpRust.com - Test run?
On Windows, JumpRust.com - Test runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does JumpRust.com - Test show, and is it up?
Last seen 40 hours ago, JumpRust.com - Test now reports offline. About 13 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 7 were up: 4%. It entered Rust Server Analytics records on 17 October 2026.
Does JumpRust.com - Test perform well?
Over 48 hours the average held at 30 server fps, and the minimum was 30. Entity count reached 503, covering buildings, deployables and the rest of the world. Memory use reached 1,128 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on JumpRust.com - Test carry?
Tags from JumpRust.com - Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts32 (Group limit): Team size is capped at 32; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): East Asia is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature JumpRust.com - Test?
These Rust Server Analytics lists include JumpRust.com - Test: Modded Rust servers: live data. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
By whom is JumpRust.com - Test run?
15 other servers we track publish a jumprust.com hostname too, and so does JumpRust.com - Test, which points to a shared operator.
Player numbers
What position does JumpRust.com - Test hold in the server rankings?
Ranked on seven-day player hours, JumpRust.com - Test is #10,019 overall and #452 in Asia, within the top 45% of ranked servers.
How many players does JumpRust.com - Test carry?
The last sighting of JumpRust.com - Test was 40 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 17:00 UTC with 1 players.
Map and rules
How is JumpRust.com - Test configured, and what rules apply?
The name of JumpRust.com - Test does not state a gather rate. The cap on group membership is 32 players. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
The map on JumpRust.com - Test: which one is it?
The game generates a procedural map of size 1,000 with seed 1337 for JumpRust.com - Test. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is ✿ JumpRust.com日本™ FPS+.
Connection
How do you connect to JumpRust.com - Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.222.17.239:26666. https://jumprust.com is its website.