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Drill-through Server detail

JumpRust.com - Test

Offline EA 162.222.17.239:26666 checked 1d ago

Drill-through
FilterServeris JumpRust.com - Test
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 1/ ?
7-day average 1 peak 1
Rank #10,019 top 45% · #452 in EA
Last wipe 1d ago biweekly schedule
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75110:0016:0017:00Wiped Tue 27 Oct, 10:13 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap1.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
12d 7hTue 10 Nov, 16:52 UTCits own
26d 7hTue 24 Nov, 16:52 UTCits own
35d 9hThu 3 Dec, 19:00 UTCFW force wipe
40d 7hTue 8 Dec, 16:52 UTCits own

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC1d ago – – running 1
Tue 27 Oct, 10:13 UTC1d ago – – – 0
Sun 25 Oct, 14:18 UTC3d ago 1 – 1.8 days 1
Thu 22 Oct, 09:48 UTC6d ago 1 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average 3 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 1 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 3 / 100
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average 1 / 50
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 3 / 50
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 64 on average 276 / 275

Quick answers

from the figures on this page

Wipe cycle

When does JumpRust.com - Test wipe?

Its tag guides the prediction, since JumpRust.com - Test has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 40 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On JumpRust.com - Test, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of JumpRust.com - Test?

Its EA tag puts JumpRust.com - Test in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 162.222.17.239:26666.

What Rust build does JumpRust.com - Test run?

On Windows, JumpRust.com - Test runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does JumpRust.com - Test show, and is it up?

Last seen 40 hours ago, JumpRust.com - Test now reports offline. About 13 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 7 were up: 4%. It entered Rust Server Analytics records on 17 October 2026.

Does JumpRust.com - Test perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 30. Entity count reached 503, covering buildings, deployables and the rest of the world. Memory use reached 1,128 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on JumpRust.com - Test carry?

Tags from JumpRust.com - Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts32 (Group limit): Team size is capped at 32; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): East Asia is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature JumpRust.com - Test?

These Rust Server Analytics lists include JumpRust.com - Test: Modded Rust servers: live data. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

By whom is JumpRust.com - Test run?

15 other servers we track publish a jumprust.com hostname too, and so does JumpRust.com - Test, which points to a shared operator.

Player numbers

What position does JumpRust.com - Test hold in the server rankings?

Ranked on seven-day player hours, JumpRust.com - Test is #10,019 overall and #452 in Asia, within the top 45% of ranked servers.

How many players does JumpRust.com - Test carry?

The last sighting of JumpRust.com - Test was 40 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 17:00 UTC with 1 players.

Map and rules

How is JumpRust.com - Test configured, and what rules apply?

The name of JumpRust.com - Test does not state a gather rate. The cap on group membership is 32 players. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on JumpRust.com - Test: which one is it?

The game generates a procedural map of size 1,000 with seed 1337 for JumpRust.com - Test. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is ✿ JumpRust.com日本™ FPS+.

Connection

How do you connect to JumpRust.com - Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.222.17.239:26666. https://jumprust.com is its website.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Player slots: 0.
ts32
Group limit Team size is capped at 32.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia East Asia is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.