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Drill-through Server detail

AUS PVE Zombieland

Online OC 144.6.251.59:28015 checked 10m ago

Drill-through
FilterServeris AUS PVE Zombieland
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 2/ 50
7-day average 1 peak 5
Rank #3,557 top 16% · #93 in OC
Last wipe 27d ago monthly schedule
Next wipe 7d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 4% full

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers, top 43% in OC. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

InWhen, UTCKind
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
35d 7hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:35 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average 17 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average 5 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 8 on average 11 / 100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average 6 / 50
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome OC · groups of 8+ · monthly · 4 on average 6 / 50
[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. OC · groups of 8+ · monthly · 3 on average 2 / 30

Quick answers

from the figures on this page

Wipe data

The wipe schedule for AUS PVE Zombieland: what is it?

With the force wipe, once a month, AUS PVE Zombieland wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 15 hours. A monthly wipe schedule is published in its tags.

Wipe day on AUS PVE Zombieland: what should you expect?

The average busiest count over recent wipes is 6 players. The highest player count on the latest wipe arrived 38 hours in.

Server details

What is the hosting location of AUS PVE Zombieland?

The OC tag on AUS PVE Zombieland lists it in Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 144.6.251.59:28015 is its address.

What Rust build does AUS PVE Zombieland run?

Rust network protocol 2635 and build 168909 on Linux is the setup for AUS PVE Zombieland. Joining requires the same protocol on your game; Steam handles the update.

How reliable is AUS PVE Zombieland, and is it online now?

As of the latest refresh, AUS PVE Zombieland is online. Its reported uptime indicates a restart roughly 15 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does AUS PVE Zombieland show?

Server fps averaged 43 over the last 48 hours, with a floor of 25. Entity count reached 121,131, covering buildings, deployables and the rest of the world. Peak memory was 4,660 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do AUS PVE Zombieland's tags stand for?

Tags from AUS PVE Zombieland, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; OC (Oceania): Oceania is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does AUS PVE Zombieland appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include AUS PVE Zombieland: Best Australian and Oceania Rust servers, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does AUS PVE Zombieland hold in the server rankings?

For player hours over the last seven days, AUS PVE Zombieland places #3,557 globally and #93 in Oceania, in the top 16% of all ranked servers.

At what level does AUS PVE Zombieland run its population?

Population at the current refresh: 2 players on AUS PVE Zombieland, against 50 slots. The seven-day mean is 1 players, against a peak of 5. Averaged over 48 hours, activity is highest at 11:00 UTC with 2 players.

Map and rules

How is AUS PVE Zombieland configured, and what rules apply?

No gather rate is given in the name of AUS PVE Zombieland. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on AUS PVE Zombieland: which one is it?

The game generates a procedural map of size 4,250 with seed 120196201 for AUS PVE Zombieland. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto AUS PVE Zombieland?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 144.6.251.59:28015. https://aus.schuu.net is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,OC,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Region

OC
Oceania Oceania is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.