Rust Server Analytics 37,278 players11,624 servers
All servers
Drill-through Server detail

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 6m ago

Drill-through
FilterServeris [GLDM] PVE/Karuza Vehicles/Custom/Raidabl…
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #11,116 top 50%
Last wipe 26d ago monthly schedule
Next wipe 8d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75107:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

InWhen, UTCKind
8d 12hThu 5 Nov, 19:00 UTCFW force wipe
36d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW26d ago 3 – running 0
Mon 28 Sep, 13:57 UTC29d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC39d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 51 on average 40 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 25 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 40 / 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average 16 / 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 36 on average 43 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 33 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?

The force wipe is the only wipe for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 10 hours. A monthly wipe schedule is published in its tags.

On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 46 hours in. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server details

Which location hosts [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

No region appears in what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 138.201.250.71:28015.

Which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

On Windows, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online now?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop reports online at the current check. About 2 days 8 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop stable?

The 48-hour average was 63 server fps; the low was 40. At its highest the entity count was 159,101, including buildings, deployables and all else. At its highest, memory use was 6,199 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carry?

gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Capacity of 100 slots; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold in the server rankings?

Player hours for the last seven days place [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,116, in the top 50% of the ranked field.

At what level does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run its population?

Of 100 slots, 0 are filled on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 10:00 UTC, at an average of 1 players.

Settings

What are the settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and its rules?

The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop does not state a gather rate. A maximum of 20 players per group applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: which one is it?

A procedural map of size 5,000 with seed 496957, generated by the game, runs on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

In the Rust console (F1), enter client.connect 138.201.250.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp100
Max players Capacity of 100 slots.
ts20
Group limit The cap is 20 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.