[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:26 UTC FW26d ago | 3 | – | running | 0 |
| Mon 28 Sep, 13:57 UTC29d ago | 1 | held half | 3.3 days | 0 |
| Sat 26 Sep, 22:33 UTC31d ago | 1 | – | 1.6 days | 0 |
| Fri 18 Sep, 15:41 UTC39d ago | 1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 51 on average | 40 / 300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 25 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 40 / 200 |
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 36 on average | 16 / 200 |
| [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 | EA · groups of 8+ · monthly · 36 on average | 43 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 33 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?
The force wipe is the only wipe for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 10 hours. A monthly wipe schedule is published in its tags.
On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, what happens on wipe day?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 46 hours in. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 2 when it didn't hold.
Server details
Which location hosts [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
No region appears in what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 138.201.250.71:28015.
Which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?
On Windows, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online now?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop reports online at the current check. About 2 days 8 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop stable?
The 48-hour average was 63 server fps; the low was 40. At its highest the entity count was 159,101, including buildings, deployables and all else. At its highest, memory use was 6,199 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carry?
gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Capacity of 100 slots; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold in the server rankings?
Player hours for the last seven days place [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,116, in the top 50% of the ranked field.
At what level does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run its population?
Of 100 slots, 0 are filled on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 10:00 UTC, at an average of 1 players.
Settings
What are the settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and its rules?
The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop does not state a gather rate. A maximum of 20 players per group applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: which one is it?
A procedural map of size 5,000 with seed 496957, generated by the game, runs on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
In the Rust console (F1), enter client.connect 138.201.250.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.