RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline NA 104.143.2.47:28015 checked 7h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACK | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
| Good Times Custom Maps Server I (PVE-Build) | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
| Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 3 on average | 1 / 200 |
| Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 0 / 50 |
| Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 0 / 100 |
| [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 12 on average | 5 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?
Once a month RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 13 hours ago the current world was made. Its tags state a wipe schedule of one month.
Wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: what should you expect?
Across recent wipes the busiest point averaged 5 players. 26 hours after the latest wipe the crowd peaked.
Server
In which region does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?
Its NA tag puts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 104.143.2.47:28015 is its address.
What Rust build does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Your game must match the protocol to join, and Steam applies that update.
How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it online now?
The current status is offline for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], with the last sighting 7 hours ago. About 23 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 94%, or 158 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] stable?
Over 48 hours the average held at 30 server fps, and the minimum was 30. Buildings, deployables and all other world objects brought the entity total to 148,049. Memory use reached 6,390 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carry?
The game's server browser reads the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The following Rust Server Analytics lists count RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] among their servers: Modded Rust servers: live data, Rust build and creative servers, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit among Rust servers?
Ranked on seven-day player hours, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is #4,011 overall and #668 in North America, within the top 18% of ranked servers.
How many players does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carry?
No response from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at the latest check, with a last sighting 7 hours ago. The seven-day mean is 1 players, against a peak of 3. Averaged over 48 hours, activity is highest at 01:00 UTC with 2 players.
Map and rules
How is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] configured, and what rules apply?
No gather rate is given in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.
What is the map for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
A procedural map of size 4,250 with seed 1337, generated by the game, runs on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
Connection
How can a player join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
In the Rust console (F1), enter client.connect 104.143.2.47:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/478SQzbUU9 is its website.