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Drill-through Server detail

Test Server for US Adventureland

Offline NA 104.129.132.9:29015 checked 27d ago

Drill-through
FilterServeris Test Server for US Adventureland
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #16,019 top 69% · #1596 in NA
Last wipe 27d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average 0 / 50
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average 1 / 100
Good Times Custom Maps Server I (PVE-Build) NA · groups of 8+ · monthly · 1 on average 0 / 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average 1 / 200
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 11 on average 2 / 50
[US] RustDecay PVE 5x Zombie & Build - No Kill No Raid NA · groups of 8+ · 5x · 6 on average 3 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does Test Server for US Adventureland wipe?

With too few of its wipes on record, Test Server for US Adventureland's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 27 days 13 hours ago the current world was made.

Server details

Which location hosts Test Server for US Adventureland?

Its NA tag puts Test Server for US Adventureland in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.129.132.9:29015.

What Rust build does Test Server for US Adventureland run?

On Linux, Test Server for US Adventureland runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Test Server for US Adventureland, and is it online now?

Last seen 27 days 13 hours ago, Test Server for US Adventureland now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 1 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Test Server for US Adventureland carry?

Tags from Test Server for US Adventureland, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^c (Creative): Build what you want in a sandbox with gathering removed; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Test Server for US Adventureland?

These Rust Server Analytics lists include Test Server for US Adventureland: Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative, PvE Rust servers by live population and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does Test Server for US Adventureland compare?

Test Server for US Adventureland holds #16,019 on seven-day player hours and #1,596 in North America, inside the top 69% of the ranked field.

How many players does Test Server for US Adventureland carry?

Test Server for US Adventureland is offline at this refresh; the last contact was 27 days 13 hours ago.

Settings

How is Test Server for US Adventureland configured, and what rules apply?

The name of Test Server for US Adventureland does not state a gather rate. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way onto Test Server for US Adventureland?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.132.9:29015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^c,NA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166494
Build The game build is 166494.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Gameplay

^c
Creative Build what you want in a sandbox with gathering removed.
^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.