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Drill-through Server detail

TMD Test [Whitelist Only]

Online 104.129.132.129:28025 checked 9m ago

Drill-through
FilterServeris TMD Test [Whitelist Only]
Attributes
quad biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #8,011 top 36%
Last wipe 7d ago biweekly schedule
Next wipe 7d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers, and #432 of the quad servers (top 52%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap6.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
20d 15hThu 19 Nov, 03:05 UTCits own
35d 7hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:05 UTC7d ago 2 – running 1
Sun 18 Oct, 19:18 UTC10d ago 1 halved by day 1 3.3 days 0
Thu 8 Oct, 00:48 UTC21d ago 1 halved by day 1 10.8 days 0
Thu 1 Oct, 22:03 UTC FW27d ago 2 halved by day 1 6.1 days 0
Tue 29 Sep, 19:54 UTC29d ago 0 – 2.1 days 0
Thu 17 Sep, 18:15 UTC41d ago 1 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 1 / 50
[RU] RCVL_25Rus PVE/PVP Four EA · quad · biweekly · 2 on average 6 / 51
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average 0 / 50
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average 10 / 140
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average 0 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average 2 / 100

Quick answers

from the figures on this page

Wipe data

When does TMD Test [Whitelist Only] wipe?

The prediction follows its tag, because too few of TMD Test [Whitelist Only]'s wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 7 days 8 hours. The tags carry an every-two-weeks wipe schedule.

On TMD Test [Whitelist Only], what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 16 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

In which region does TMD Test [Whitelist Only] sit?

A region is not published by TMD Test [Whitelist Only]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 104.129.132.129:28025.

Which Rust version is TMD Test [Whitelist Only] on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on TMD Test [Whitelist Only]. Joining requires the same protocol on your game; Steam handles the update.

Is TMD Test [Whitelist Only] up, and how steady is its uptime?

The current status of TMD Test [Whitelist Only] is online. The uptime it reports puts the last restart at about 2 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on TMD Test [Whitelist Only] stable?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Buildings, deployables and all other world objects brought the entity total to 121,633. At its highest, memory use was 5,475 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on TMD Test [Whitelist Only] be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^r (Roleplay): A server built around roleplay; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; modded (Modded): The Modded section, because plugins or settings modify play are the tags TMD Test [Whitelist Only] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature TMD Test [Whitelist Only]?

The following Rust Server Analytics lists count TMD Test [Whitelist Only] among their servers: Modded Rust servers: live data, PvE Rust servers by live population and Best Rust roleplay servers. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Where does TMD Test [Whitelist Only] sit among Rust servers?

The seven-day player-hours rank for TMD Test [Whitelist Only] is #8,011, inside the top 36% of all ranked servers. The quad segment places it at #432.

At what level does TMD Test [Whitelist Only] run its population?

Population at the current refresh: 0 players on TMD Test [Whitelist Only], against 10 slots. The seven-day mean is 0 players, against a peak of 2. The 48-hour peak window is 18:00 UTC, at an average of 0 players.

Map and rules

What are the settings on TMD Test [Whitelist Only], and its rules?

The name of TMD Test [Whitelist Only] does not state a gather rate. Groups: quad, capped at 4 players. It runs roleplay, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on TMD Test [Whitelist Only]: which one is it?

TMD Test [Whitelist Only] uses a procedural map of size 4,096 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

Connection

What is the way onto TMD Test [Whitelist Only]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.132.129:28025. https://store.themonsterden.net/ is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^r
Roleplay A server built around roleplay.
^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.
modded
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.