TMD Test [Whitelist Only]
Online 104.129.132.129:28025 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, and #432 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 20d 15h | Thu 19 Nov, 03:05 UTC | its own |
| 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 03:05 UTC7d ago | 2 | – | running | 1 |
| Sun 18 Oct, 19:18 UTC10d ago | 1 | halved by day 1 | 3.3 days | 0 |
| Thu 8 Oct, 00:48 UTC21d ago | 1 | halved by day 1 | 10.8 days | 0 |
| Thu 1 Oct, 22:03 UTC FW27d ago | 2 | halved by day 1 | 6.1 days | 0 |
| Tue 29 Sep, 19:54 UTC29d ago | 0 | – | 2.1 days | 0 |
| Thu 17 Sep, 18:15 UTC41d ago | 1 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 1 / 50 |
| [RU] RCVL_25Rus PVE/PVP Four | EA · quad · biweekly · 2 on average | 6 / 51 |
| Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 0 / 50 |
| Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 10 / 140 |
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 0 / 50 |
| PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe data
When does TMD Test [Whitelist Only] wipe?
The prediction follows its tag, because too few of TMD Test [Whitelist Only]'s wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 7 days 8 hours. The tags carry an every-two-weeks wipe schedule.
On TMD Test [Whitelist Only], what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 16 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.
Server
In which region does TMD Test [Whitelist Only] sit?
A region is not published by TMD Test [Whitelist Only]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 104.129.132.129:28025.
Which Rust version is TMD Test [Whitelist Only] on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on TMD Test [Whitelist Only]. Joining requires the same protocol on your game; Steam handles the update.
Is TMD Test [Whitelist Only] up, and how steady is its uptime?
The current status of TMD Test [Whitelist Only] is online. The uptime it reports puts the last restart at about 2 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on TMD Test [Whitelist Only] stable?
Server fps averaged 30 over the last 48 hours, with a floor of 30. Buildings, deployables and all other world objects brought the entity total to 121,633. At its highest, memory use was 5,475 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on TMD Test [Whitelist Only] be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^r (Roleplay): A server built around roleplay; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; modded (Modded): The Modded section, because plugins or settings modify play are the tags TMD Test [Whitelist Only] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature TMD Test [Whitelist Only]?
The following Rust Server Analytics lists count TMD Test [Whitelist Only] among their servers: Modded Rust servers: live data, PvE Rust servers by live population and Best Rust roleplay servers. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Where does TMD Test [Whitelist Only] sit among Rust servers?
The seven-day player-hours rank for TMD Test [Whitelist Only] is #8,011, inside the top 36% of all ranked servers. The quad segment places it at #432.
At what level does TMD Test [Whitelist Only] run its population?
Population at the current refresh: 0 players on TMD Test [Whitelist Only], against 10 slots. The seven-day mean is 0 players, against a peak of 2. The 48-hour peak window is 18:00 UTC, at an average of 0 players.
Map and rules
What are the settings on TMD Test [Whitelist Only], and its rules?
The name of TMD Test [Whitelist Only] does not state a gather rate. Groups: quad, capped at 4 players. It runs roleplay, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on TMD Test [Whitelist Only]: which one is it?
TMD Test [Whitelist Only] uses a procedural map of size 4,096 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
Connection
What is the way onto TMD Test [Whitelist Only]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.132.129:28025. https://store.themonsterden.net/ is its website.