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Drill-through Server detail

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 13m ago

Drill-through
FilterServeris Dead Valley | PvE | Bi-Weekly | Old Resea…
Attributes
quad biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 1 peak 8
Rank #3,008 top 13% · #1133 in EU
Last wipe 14d ago biweekly schedule
Next wipe due Thu 29 Oct, 18:01 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 39% in EU, and #189 of the quad servers (top 23%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:01 UTC due. Its biweekly schedule tag · low confidence

usual gap13.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 9

Coming wipes

InWhen, UTCKind
dueThu 29 Oct, 18:01 UTCits own
7d 0hThu 5 Nov, 19:00 UTCFW force wipe
13d 23hThu 12 Nov, 18:01 UTCits own
27d 23hThu 26 Nov, 18:01 UTCits own
35d 0hThu 3 Dec, 19:00 UTCFW force wipe
41d 23hThu 10 Dec, 18:01 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC14d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW28d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC40d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 8 / 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average 6 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average 5 / 100
Casual PVE Svenska Krigare EU · quad · 1 on average 2 / 20
Noob Friendly PVE Server EU · quad · monthly · 1 on average 0 / 100
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average 318 / 2000

Quick answers

from the figures on this page

Wipe data

When does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?

The tag sets the prediction: too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record to confirm its schedule. A wipe is scheduled for Thursday 29 October at 18:01 UTC, according to this server's cycle. 14 days ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On Dead Valley | PvE | Bi-Weekly | Old Research System, what happens on wipe day?

The average busiest count over recent wipes is 9 players. 27 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 9 it had fallen below half where the hold failed.

Server

What is the hosting location of Dead Valley | PvE | Bi-Weekly | Old Research System?

The EU tag on Dead Valley | PvE | Bi-Weekly | Old Research System lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 176.9.122.93:28000 is its address.

Which Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System on?

On Linux, Dead Valley | PvE | Bi-Weekly | Old Research System runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Dead Valley | PvE | Bi-Weekly | Old Research System, and is it online now?

Dead Valley | PvE | Bi-Weekly | Old Research System reports online at the current check. About 13 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Dead Valley | PvE | Bi-Weekly | Old Research System stable?

Over 48 hours the average held at 23 server fps, and the minimum was 5. At its highest the entity count was 81,850, including buildings, deployables and all else. Memory use reached 3,564 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Dead Valley | PvE | Bi-Weekly | Old Research System be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Its browser listing sits in Europe are the tags Dead Valley | PvE | Bi-Weekly | Old Research System publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Dead Valley | PvE | Bi-Weekly | Old Research System appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Dead Valley | PvE | Bi-Weekly | Old Research System fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

Player numbers

Against other Rust servers, how does Dead Valley | PvE | Bi-Weekly | Old Research System compare?

Dead Valley | PvE | Bi-Weekly | Old Research System holds #3,008 on seven-day player hours and #1,133 in Europe, inside the top 13% of the ranked field. The quad segment places it at #189.

At what level does Dead Valley | PvE | Bi-Weekly | Old Research System run its population?

Of 50 slots, 0 are filled on Dead Valley | PvE | Bi-Weekly | Old Research System at this refresh. The seven-day mean is 1 players, against a peak of 8. Across the last 48 hours, 19:00 UTC shows the highest average: 5 players.

Map and rules

How is Dead Valley | PvE | Bi-Weekly | Old Research System configured, and what rules apply?

Gather rate is not mentioned in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. A maximum of 4 players per group is set (quad). pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System uses a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How can a player join Dead Valley | PvE | Bi-Weekly | Old Research System?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.9.122.93:28000. Find it online at https://discord.com/invite/HRS8z83BN.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts4
Group limit The cap is 4 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.