Rust Server Analytics 39,438 players11,623 servers
All servers
Drill-through Server detail

Friend Not Foe / PvE Community / UK & Europe

Online EU 51.89.222.250:28016 checked 8m ago

Drill-through
FilterServeris Friend Not Foe / PvE Community / UK & Europe
Attributes
quad biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 3 peak 11
Rank #1,669 top 7% · #657 in EU
Last wipe 13d ago biweekly schedule
Next wipe 7d 11h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246808:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 23% in EU, and #86 of the quad servers (top 10%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak19players, last three wipes
crowd held0%else halves by day 9

Coming wipes

InWhen, UTCKind
7d 11hThu 5 Nov, 19:00 UTCFW force wipe
14d 8hThu 12 Nov, 15:58 UTCits own
35d 11hThu 3 Dec, 19:00 UTCFW force wipe
42d 8hThu 10 Dec, 15:58 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:58 UTC13d ago 21 – running 1
Thu 1 Oct, 18:00 UTC FW27d ago 23 halved by day 7 13.9 days 1
Thu 17 Sep, 15:58 UTC41d ago 14 halved by day 11 14.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average 1 / 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average 0 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average 0 / 100
Casual PVE Svenska Krigare EU · quad · 1 on average 0 / 20
Noob Friendly PVE Server EU · quad · monthly · 1 on average 0 / 100
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 106 / 2000

Quick answers

from the figures on this page

Wipe data

On what cycle does Friend Not Foe / PvE Community / UK & Europe wipe?

On Friend Not Foe / PvE Community / UK & Europe the wipe rhythm is every 4 weeks on Thursday at 15:58 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 13 days 15 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

Wipe day on Friend Not Foe / PvE Community / UK & Europe: what should you expect?

Across recent wipes the busiest point averaged 19 players. The highest player count on the latest wipe arrived 4 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 9 when it didn't hold.

Server details

Which location hosts Friend Not Foe / PvE Community / UK & Europe?

Its EU tag puts Friend Not Foe / PvE Community / UK & Europe in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.89.222.250:28016 is its address.

Which Rust version is Friend Not Foe / PvE Community / UK & Europe on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Friend Not Foe / PvE Community / UK & Europe. Your game must match the protocol to join, and Steam applies that update.

Is Friend Not Foe / PvE Community / UK & Europe up, and how steady is its uptime?

The current status of Friend Not Foe / PvE Community / UK & Europe is online. The uptime it reports puts the last restart at about 1 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on Friend Not Foe / PvE Community / UK & Europe stable?

Over 48 hours the average held at 60 server fps, and the minimum was 56. Buildings, deployables and all other world objects brought the entity total to 110,830. Peak memory was 3,234 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do Friend Not Foe / PvE Community / UK & Europe's tags stand for?

The game's server browser reads the tags Friend Not Foe / PvE Community / UK & Europe publishes: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Friend Not Foe / PvE Community / UK & Europe?

Among the Rust Server Analytics lists Friend Not Foe / PvE Community / UK & Europe fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Where does Friend Not Foe / PvE Community / UK & Europe sit among Rust servers?

Ranked on seven-day player hours, Friend Not Foe / PvE Community / UK & Europe is #1,669 overall and #657 in Europe, within the top 7% of ranked servers. The quad segment places it at #86.

What is the population of Friend Not Foe / PvE Community / UK & Europe?

Population at the current refresh: 0 players on Friend Not Foe / PvE Community / UK & Europe, against 50 slots. The seven-day mean is 3 players, against a peak of 11. Averaged over 48 hours, activity is highest at 19:00 UTC with 7 players.

Map and rules

What are the settings on Friend Not Foe / PvE Community / UK & Europe, and its rules?

Gather rate is not mentioned in the name of Friend Not Foe / PvE Community / UK & Europe. A maximum of 4 players per group is set (quad). pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on Friend Not Foe / PvE Community / UK & Europe: which one is it?

A procedural map of size 3,700 with seed 829265653, generated by the game, runs on Friend Not Foe / PvE Community / UK & Europe. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Friend Not Foe / PvE Community / UK & Europe?

In the Rust console (F1), enter client.connect 51.89.222.250:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://friendnotfoe.co.uk.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts4
Group limit The cap is 4 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.