PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
Online EU 51.75.54.58:28023 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 30% in EU, and #132 of the quad servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:05 UTC FW27d ago | 17 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 0 / 50 |
| Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 0 / 100 |
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 1 / 50 |
| Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress | EU · quad · 2x · monthly · 2 on average | 0 / 50 |
| Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 0 / 50 |
| Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much more | EU · quad · 2x · monthly · 2 on average | 0 / 666 |
Quick answers
from the figures on this pageWipe data
When does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER wipe?
The force wipe is the only wipe for PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 8 hours. A monthly wipe schedule is published in its tags.
Wipe day on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER: what should you expect?
The average busiest count over recent wipes is 17 players. Peak population for the latest wipe came 47 hours after it began.
Server
In which region does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER sit?
The EU tag on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 51.75.54.58:28023.
Which Rust version is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER on?
On Linux, PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, and is it online now?
The current status of PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER is online. The uptime it reports puts the last restart at about 21 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER stable?
The 48-hour average was 60 server fps; the low was 54. At its highest the entity count was 158,228, including buildings, deployables and all else. Memory use reached 4,703 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER carry?
The game's server browser reads the tags PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
By whom is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER run?
19 other servers we track publish a rust.in.ua hostname too, and so does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, which points to a shared operator.
Player numbers
Against other Rust servers, how does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER compare?
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER holds #2,305 on seven-day player hours and #886 in Europe, inside the top 10% of the ranked field. Within the quad segment, its position is #132.
At what level does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER run its population?
Population at the current refresh: 0 players on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, against 100 slots. The seven-day mean is 2 players, against a peak of 8. Averaged over 48 hours, activity is highest at 19:00 UTC with 6 players.
Settings
What are the settings on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, and its rules?
The name of PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER does not state a gather rate. Groups: quad, capped at 4 players. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
What is the map for PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
A procedural map of size 4,500, generated by the game, runs on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER. The map is called Anomaly PVE.
Connection
How can a player join PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.75.54.58:28023. https://discord.com/invite/QXG9zTjAVJ is its website.