Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress
Online EU 104.234.251.154:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 30% in EU, and #130 of the quad servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:26 UTC27d ago | 10 | – | running | 4 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 10 | – | 0.8 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much more | EU · quad · 2x · monthly · 2 on average | 4 / 666 |
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 1 / 50 |
| PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 3 / 100 |
| Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 0 / 100 |
| PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA | EU · groups of 8+ · 2x · monthly · 14 on average | 13 / 150 |
| EU RustChimera 2X|PVE|Skills|Zombies|NPC|Raid Bases|Monthly | EU · groups of 9999+ · 2x · monthly · 5 on average | 3 / 60 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress: what is it?
With the force wipe, once a month, Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 1 hours. The tags carry a monthly wipe schedule.
On Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress, what happens on wipe day?
Recent wipes averaged a busiest count of 10 players. 6 hours after the latest wipe the crowd peaked.
Server details
Which location hosts Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
In Europe, according to its EU tag, sits Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 104.234.251.154:28015.
Which Rust version is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress. Joining requires the same protocol on your game; Steam handles the update.
Is Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress up, and how steady is its uptime?
The current status of Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress is online. The uptime it reports puts the last restart at about 11 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
What performance does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress show?
The 48-hour average was 49 server fps; the low was 25. Buildings, deployables and all other world objects brought the entity total to 132,391. At its highest, memory use was 4,568 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress carry?
The game's server browser reads the tags Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress among their servers: Rust servers with a 2x gather rate, EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
Player numbers
Against other Rust servers, how does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress compare?
Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress holds #2,254 on seven-day player hours and #865 in Europe, inside the top 10% of the ranked field. Within the quad segment, its position is #130.
How many players does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress carry?
Of 50 slots, 1 are filled on Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress at this refresh. Seven-day figures: an average of 2 players and a peak of 6. Averaged over 48 hours, activity is highest at 16:00 UTC with 3 players.
Map and rules
What settings and rules does Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress use?
Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress names a 2x gather rate. Groups: quad, capped at 4 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map for Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress uses a procedural map of size 4,250 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
How to join
How do you connect to Rust Oblivion [EU/UK] | 2x PvE | Quad | Monthly | Long Progress?
In the Rust console (F1), enter client.connect 104.234.251.154:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rustoblivion.uk/ is its website.