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[AU/NZ] Apocalyptia Network Lobby

Online OC 103.212.227.61:28044 checked 10m ago

Drill-through
FilterServeris [AU/NZ] Apocalyptia Network Lobby
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #6,234 top 28% · #139 in OC
Last wipe 83d ago monthly schedule
Next wipe 7d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75107:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 68% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average 20 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average 8 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 8 on average 10 / 100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average 1 / 50
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome OC · groups of 8+ · monthly · 4 on average 4 / 50
[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. OC · groups of 8+ · monthly · 3 on average 8 / 30

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [AU/NZ] Apocalyptia Network Lobby: what is it?

An estimate from the force wipe gives [AU/NZ] Apocalyptia Network Lobby's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 83 days 11 hours ago. A monthly wipe schedule is published in its tags.

Server

In which region does [AU/NZ] Apocalyptia Network Lobby sit?

In Oceania, according to its OC tag, sits [AU/NZ] Apocalyptia Network Lobby. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 103.212.227.61:28044.

What Rust build does [AU/NZ] Apocalyptia Network Lobby run?

Rust network protocol 2635 and build 168909 on Windows is the setup for [AU/NZ] Apocalyptia Network Lobby. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [AU/NZ] Apocalyptia Network Lobby show, and is it up?

The current status of [AU/NZ] Apocalyptia Network Lobby is online. The uptime it reports puts the last restart at about 44 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [AU/NZ] Apocalyptia Network Lobby show?

The 48-hour average was 30 server fps; the low was 29. Buildings, deployables and all other world objects brought the entity total to 3,380. At its highest, memory use was 967 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do [AU/NZ] Apocalyptia Network Lobby's tags stand for?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; OC (Oceania): The server browser files it under Oceania are the tags [AU/NZ] Apocalyptia Network Lobby publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [AU/NZ] Apocalyptia Network Lobby?

These Rust Server Analytics lists include [AU/NZ] Apocalyptia Network Lobby: Best Australian and Oceania Rust servers, Modded Rust servers: live data, PvE Rust servers by live population and Best Rust roleplay servers. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does [AU/NZ] Apocalyptia Network Lobby sit among Rust servers?

[AU/NZ] Apocalyptia Network Lobby holds #6,234 on seven-day player hours and #139 in Oceania, inside the top 28% of the ranked field.

At what level does [AU/NZ] Apocalyptia Network Lobby run its population?

Population at the current refresh: 0 players on [AU/NZ] Apocalyptia Network Lobby, against 100 slots. Averaging 0 players across seven days, the server reached a peak of 3. Across the last 48 hours, 02:00 UTC shows the highest average: 1 players.

Map and rules

What are the settings on [AU/NZ] Apocalyptia Network Lobby, and its rules?

No gather rate is given in the name of [AU/NZ] Apocalyptia Network Lobby. No custom group limit: 8 players is the standard. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on [AU/NZ] Apocalyptia Network Lobby: which one is it?

The game generates a procedural map of size 1,000 with seed 1337 for [AU/NZ] Apocalyptia Network Lobby. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Apocalyptia Network Lobby.

Connection

How can a player join [AU/NZ] Apocalyptia Network Lobby?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.212.227.61:28044. https://discord.com/invite/societyrust is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^r
Roleplay Listed as a roleplay server.
^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.