Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base
Online OC 103.193.80.111:28080 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 78% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 05:31 UTC22d ago | 2 | – | running | 0 |
| Fri 2 Oct, 08:03 UTC27d ago | 2 | held half | 4.9 days | 0 |
| Thu 1 Oct, 06:01 UTC28d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 22:06 UTC44d ago | 0 | – | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 16 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 6 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 11 / 100 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 2 / 50 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 5 / 50 |
| [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 2 / 30 |
Quick answers
from the figures on this pageWipe data
On what cycle does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipe?
The force wipe is the only wipe for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 22 days 3 hours ago. Its tags state a wipe schedule of one month.
Wipe day on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base: what should you expect?
The average busiest count over recent wipes is 2 players. 47 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.
Server
Which location hosts Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
Its OC tag puts Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base in Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 103.193.80.111:28080.
What Rust build does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base run?
On Windows, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base runs Rust network protocol 2634 and build 167231. Your game must match the protocol to join, and Steam applies that update.
Is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base up, and how steady is its uptime?
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base reports online at the current check. Its reported uptime indicates a restart roughly 7 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base perform well?
Over 48 hours the average held at 91 server fps, and the minimum was 72. Entity count reached 254,326, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,845 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base's tags stand for?
Tags from Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; OC (Oceania): Oceania is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base fits are: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base hold in the server rankings?
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base holds #11,989 on seven-day player hours and #166 in Oceania, inside the top 54% of the ranked field.
How many players does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base carry?
Population at the current refresh: 0 players on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1.
Map and rules
What are the settings on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, and its rules?
Gather rate is not mentioned in the name of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base: which one is it?
A procedural map of size 6,000 with seed 481981, generated by the game, runs on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
Connection
How do you connect to Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.193.80.111:28080. https://discord.com/invite/kuruA7cmqg is its website.