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Drill-through Server detail

Testing server

Offline 95.26.143.185:28015 checked 44d ago

Drill-through
FilterServeris Testing server
Attributes
teams off moddedoxidehardcore
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank – score 0
Last wipe 48d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average 8 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 2 / 50
Alone & Afraid OC · no group limit · biweekly · 2 on average 1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 3 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 1 / 100
ShockRust | Blue | NoLimit no group limit · 162 on average 30 / 500

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Testing server wipe?

Too few wipes on record for Testing server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 48 days 2 hours ago.

Server

What is the hosting location of Testing server?

A region is not published by Testing server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 95.26.143.185:28015.

What Rust build does Testing server run?

On Windows, Testing server runs Rust network protocol 2633 and build 163794. Your game must match the protocol to join, and Steam applies that update.

How reliable is Testing server, and is it online now?

Offline at this refresh: Testing server, last seen 44 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

What do Testing server's tags stand for?

Tags from Testing server, as read by the game's server browser, are: gmhardcore (Game mode): The tougher ruleset, hardcore; mp1 (Max players): Player slots: 1; ts0 (Group limit): No teams here; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Testing server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Testing server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player numbers

At what level does Testing server run its population?

No response from Testing server at the latest check, with a last sighting 44 days 18 hours ago.

Map and rules

What are the settings on Testing server, and its rules?

Gather rate is not mentioned in the name of Testing server. No group limit is made public. It runs hardcore, Facepunch's most difficult mode. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How can a player join Testing server?

In the Rust console (F1), enter client.connect 95.26.143.185:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The tougher ruleset, hardcore.
mp1
Max players Player slots: 1.
ts0
Group limit No teams here.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.