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Drill-through Server detail

Testing server

Offline 95.26.139.157:28015 checked 41d ago

Drill-through
FilterServeris Testing server
Attributes
teams off moddedoxidehardcore
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,341 no region published
Last wipe 43d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average 8 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 2 / 50
Alone & Afraid OC · no group limit · biweekly · 2 on average 1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 5 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 1 / 100
ShockRust | Blue | NoLimit no group limit · 162 on average 30 / 500

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Testing server: what is it?

The rhythm of Testing server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 43 days 9 hours ago.

Server

What is the hosting location of Testing server?

A region is not published by Testing server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 95.26.139.157:28015 is its address.

Which Rust version is Testing server on?

Rust network protocol 2633 and build 163794 on Windows is the setup for Testing server. The protocol has to match before you can join; Steam updates it automatically.

Is Testing server up, and how steady is its uptime?

Offline at this refresh: Testing server, last seen 41 days 5 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Testing server carry?

gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): 1 slots in total; ts0 (Group limit): No teams here; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Testing server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Testing server?

Among the Rust Server Analytics lists Testing server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player numbers

Against other Rust servers, how does Testing server compare?

Player hours for the last seven days place Testing server at #13,341, in the top – of the ranked field.

What is the population of Testing server?

The last sighting of Testing server was 41 days 5 hours ago; it is offline at this refresh.

Settings

What settings and rules does Testing server use?

The name of Testing server does not state a gather rate. No group limit is made public. hardcore is the game mode, The hardest mode from Facepunch. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on Testing server: which one is it?

Testing server uses a procedural map, which the game generates.

How to join

How can a player join Testing server?

In the Rust console (F1), enter client.connect 95.26.139.157:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp1
Max players 1 slots in total.
ts0
Group limit No teams here.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.