Testing server
Offline 95.26.139.157:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 9 on average | 8 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 2 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 5 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 1 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 30 / 500 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Testing server: what is it?
The rhythm of Testing server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 43 days 9 hours ago.
Server
What is the hosting location of Testing server?
A region is not published by Testing server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 95.26.139.157:28015 is its address.
Which Rust version is Testing server on?
Rust network protocol 2633 and build 163794 on Windows is the setup for Testing server. The protocol has to match before you can join; Steam updates it automatically.
Is Testing server up, and how steady is its uptime?
Offline at this refresh: Testing server, last seen 41 days 5 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Testing server carry?
gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): 1 slots in total; ts0 (Group limit): No teams here; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Testing server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Testing server?
Among the Rust Server Analytics lists Testing server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Player numbers
Against other Rust servers, how does Testing server compare?
Player hours for the last seven days place Testing server at #13,341, in the top – of the ranked field.
What is the population of Testing server?
The last sighting of Testing server was 41 days 5 hours ago; it is offline at this refresh.
Settings
What settings and rules does Testing server use?
The name of Testing server does not state a gather rate. No group limit is made public. hardcore is the game mode, The hardest mode from Facepunch. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on Testing server: which one is it?
Testing server uses a procedural map, which the game generates.
How to join
How can a player join Testing server?
In the Rust console (F1), enter client.connect 95.26.139.157:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.