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Drill-through Server detail

Testing server

Offline 95.26.137.200:28015 checked 43d ago

Drill-through
FilterServeris Testing server
Attributes
teams off moddedoxidehardcore
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,288 no region published
Last wipe 44d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average 4 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 3 / 50
Alone & Afraid OC · no group limit · biweekly · 2 on average 1 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 0 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 0 / 100
ShockRust | Blue | NoLimit no group limit · 151 on average 48 / 500

Quick answers

from the figures on this page

Wipe data

On what cycle does Testing server wipe?

With too few of its wipes on record, Testing server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 44 days 14 hours ago.

Server details

What is the hosting location of Testing server?

A region is not published by Testing server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 95.26.137.200:28015.

What Rust build does Testing server run?

Rust network protocol 2633 and build 163794 on Windows is the setup for Testing server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Testing server, and is it online now?

The current status is offline for Testing server, with the last sighting 43 days 16 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

Tags

Which meanings do the tags on Testing server carry?

gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp1 (Max players): Capacity of 1 slots; ts0 (Group limit): Teams are not enabled; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags Testing server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Testing server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Testing server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Population

Against other Rust servers, how does Testing server compare?

The seven-day player-hours rank for Testing server is #13,288, inside the top – of all ranked servers.

At what level does Testing server run its population?

Testing server is offline at this refresh; the last contact was 43 days 16 hours ago.

Settings

How is Testing server configured, and what rules apply?

Gather rate is not mentioned in the name of Testing server. Group limit: not published. hardcore is the game mode, The hardest mode from Facepunch. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Testing server?

A procedural map, generated by the game, runs on Testing server.

Connection

How do you connect to Testing server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.26.137.200:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp1
Max players Capacity of 1 slots.
ts0
Group limit Teams are not enabled.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build Game build: 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.