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Drill-through Server detail

Testing server

Offline 95.26.136.88:28015 checked 43d ago

Drill-through
FilterServeris Testing server
Attributes
teams off moddedoxidehardcore
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #12,835 no region published
Last wipe 43d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 1 / 50
Alone & Afraid OC · no group limit · biweekly · 2 on average 3 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 0 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 4 / 100
ShockRust | Blue | NoLimit no group limit · 156 on average 194 / 500

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Testing server wipe?

With too few of its wipes on record, Testing server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 43 days 21 hours ago the current world was made.

Server

Which location hosts Testing server?

A region is not published by Testing server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 95.26.136.88:28015.

Which Rust version is Testing server on?

Rust network protocol 2633 and build 163794 on Windows is the setup for Testing server. The protocol has to match before you can join; Steam updates it automatically.

Is Testing server up, and how steady is its uptime?

The current status is offline for Testing server, with the last sighting 43 days 21 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 September 2026.

Tags

What do Testing server's tags stand for?

Tags from Testing server, as read by the game's server browser, are: gmhardcore (Game mode): The tougher ruleset, hardcore; mp1 (Max players): 1 slots in total; ts0 (Group limit): Teams are not enabled; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Testing server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Testing server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Player numbers

Against other Rust servers, how does Testing server compare?

On player hours over seven days, Testing server ranks #12,835, within the top – of ranked servers.

What is the population of Testing server?

The last sighting of Testing server was 43 days 21 hours ago; it is offline at this refresh.

Settings

How is Testing server configured, and what rules apply?

Gather rate is not mentioned in the name of Testing server. Group limit: not published. hardcore is the game mode, Facepunch's most difficult mode. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Testing server: which one is it?

The game generates a procedural map for Testing server.

Connection

How do you connect to Testing server?

In the Rust console (F1), enter client.connect 95.26.136.88:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The tougher ruleset, hardcore.
mp1
Max players 1 slots in total.
ts0
Group limit Teams are not enabled.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build The game build is 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.