Rust Server Analytics 89,250 players11,880 servers
All servers
Drill-through Server detail

Testing server

Offline 95.26.136.6:28015 checked 41d ago

Drill-through
FilterServeris Testing server
Attributes
teams off moddedoxidehardcore
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,350 no region published
Last wipe 43d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 9 on average 6 / 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average 2 / 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average 1 / 50
Alone & Afraid OC · no group limit · biweekly · 2 on average 2 / 50
TheLastOfRust Premium Hardcore PvE Zombie Survival no group limit · 2 on average 0 / 100
ShockRust | Blue | NoLimit no group limit · 163 on average 186 / 500

Quick answers

from the figures on this page

Wipe data

On what cycle does Testing server wipe?

With too few of its wipes on record, Testing server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 43 days 4 hours.

Server details

In which region does Testing server sit?

No region is published by Testing server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 95.26.136.6:28015.

Which Rust version is Testing server on?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on Testing server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Testing server show, and is it up?

Last seen 41 days 10 hours ago, Testing server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 September 2026.

Lists and tags

How should the tags on Testing server be read?

Tags from Testing server, as read by the game's server browser, are: gmhardcore (Game mode): The tougher ruleset, hardcore; mp1 (Max players): Capacity of 1 slots; ts0 (Group limit): No teams here; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Testing server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Testing server among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Population

Where does Testing server sit among Rust servers?

Player hours for the last seven days place Testing server at #13,350, in the top – of the ranked field.

What is the population of Testing server?

The last sighting of Testing server was 41 days 10 hours ago; it is offline at this refresh.

Settings

How is Testing server configured, and what rules apply?

No gather rate is given in the name of Testing server. No group limit is made public. It runs hardcore, Facepunch's most difficult mode. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Testing server?

A procedural map, generated by the game, runs on Testing server.

Connection

What is the way onto Testing server?

In the Rust console (F1), enter client.connect 95.26.136.6:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode The tougher ruleset, hardcore.
mp1
Max players Capacity of 1 slots.
ts0
Group limit No teams here.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build The game build is 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.