Testing server
Offline 95.26.136.240:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 8 on average | 1 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 1 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 2 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 0 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 4 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 187 / 500 |
Quick answers
from the figures on this pageWipe data
On what cycle does Testing server wipe?
With too few of its wipes on record, Testing server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 43 days 21 hours.
Server
Which location hosts Testing server?
No region is published by Testing server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 95.26.136.240:28015.
What Rust build does Testing server run?
Rust network protocol 2633 and build 164530 on Windows is the setup for Testing server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Testing server show, and is it up?
Last seen 40 days 22 hours ago, Testing server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Tags
What do Testing server's tags stand for?
gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): 1 slots in total; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Testing server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Testing server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Testing server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Population
Against other Rust servers, how does Testing server compare?
Player hours for the last seven days place Testing server at #14,458, in the top – of the ranked field.
What is the population of Testing server?
The last sighting of Testing server was 40 days 22 hours ago; it is offline at this refresh.
Map and rules
How is Testing server configured, and what rules apply?
The name of Testing server does not state a gather rate. Group limit: not published. It runs hardcore, The hardest mode from Facepunch. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Testing server: which one is it?
The game generates a procedural map for Testing server.
Connection
What is the way onto Testing server?
In the Rust console (F1), enter client.connect 95.26.136.240:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.