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Drill-through Server detail

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.141.105:28015 checked 42d ago

Drill-through
FilterServeris [EU] Tranquility:PvE | IN DEVELOPMENT
Attributes
moddedcarbonpve
Last refreshed
Players now 1/ 50
7-day average 0 peak –
Rank #14,106 #2420 in EU
Last wipe 44d ago no schedule published
Next wipe – no wipe seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 85 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 14 / 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average 5 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 8 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average 4 / 140
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average 7 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does [EU] Tranquility:PvE | IN DEVELOPMENT wipe?

The rhythm of [EU] Tranquility:PvE | IN DEVELOPMENT cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 44 days 8 hours.

Server details

Which location hosts [EU] Tranquility:PvE | IN DEVELOPMENT?

In Europe, according to its EU tag, sits [EU] Tranquility:PvE | IN DEVELOPMENT. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 93.206.141.105:28015 is its address.

Which Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?

On Windows, [EU] Tranquility:PvE | IN DEVELOPMENT runs Rust network protocol 2633 and build 163207. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it online now?

Last seen 42 days 17 hours ago, [EU] Tranquility:PvE | IN DEVELOPMENT now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on [EU] Tranquility:PvE | IN DEVELOPMENT be read?

The game's server browser reads the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [EU] Tranquility:PvE | IN DEVELOPMENT?

These Rust Server Analytics lists include [EU] Tranquility:PvE | IN DEVELOPMENT: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does [EU] Tranquility:PvE | IN DEVELOPMENT hold in the server rankings?

For player hours over the last seven days, [EU] Tranquility:PvE | IN DEVELOPMENT places #14,106 globally and #2,420 in Europe, in the top – of all ranked servers.

At what level does [EU] Tranquility:PvE | IN DEVELOPMENT run its population?

[EU] Tranquility:PvE | IN DEVELOPMENT is offline at this refresh; the last contact was 42 days 17 hours ago.

Map and rules

How is [EU] Tranquility:PvE | IN DEVELOPMENT configured, and what rules apply?

No gather rate is given in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. The default group cap of 8 players applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC on.

The map on [EU] Tranquility:PvE | IN DEVELOPMENT: which one is it?

[EU] Tranquility:PvE | IN DEVELOPMENT uses a procedural map, which the game generates.

How to join

What is the way onto [EU] Tranquility:PvE | IN DEVELOPMENT?

In the Rust console (F1), enter client.connect 93.206.141.105:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.