[EU] Tranquility:PvE | IN DEVELOPMENT
Offline EU 93.206.136.130:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 296 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 82 / 100 |
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 45 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 34 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 30 on average | 30 / 140 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 37 / 200 |
Quick answers
from the figures on this pageWipe data
When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe?
Too few wipes on record for [EU] Tranquility:PvE | IN DEVELOPMENT to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 47 days 22 hours ago the current world was made.
Server
Which location hosts [EU] Tranquility:PvE | IN DEVELOPMENT?
Its EU tag puts [EU] Tranquility:PvE | IN DEVELOPMENT in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 93.206.136.130:28015.
What Rust build does [EU] Tranquility:PvE | IN DEVELOPMENT run?
Rust network protocol 2633 and build 163207 on Windows is the setup for [EU] Tranquility:PvE | IN DEVELOPMENT. Joining requires the same protocol on your game; Steam handles the update.
Is [EU] Tranquility:PvE | IN DEVELOPMENT up, and how steady is its uptime?
Last seen 44 days 3 hours ago, [EU] Tranquility:PvE | IN DEVELOPMENT now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 14 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on [EU] Tranquility:PvE | IN DEVELOPMENT be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; modded (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Europe is the region it appears under in the browser are the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [EU] Tranquility:PvE | IN DEVELOPMENT?
Among the Rust Server Analytics lists [EU] Tranquility:PvE | IN DEVELOPMENT fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does [EU] Tranquility:PvE | IN DEVELOPMENT sit among Rust servers?
[EU] Tranquility:PvE | IN DEVELOPMENT holds #13,521 on seven-day player hours and #2,365 in Europe, inside the top – of the ranked field.
What is the population of [EU] Tranquility:PvE | IN DEVELOPMENT?
[EU] Tranquility:PvE | IN DEVELOPMENT is offline at this refresh; the last contact was 44 days 3 hours ago.
Settings
How is [EU] Tranquility:PvE | IN DEVELOPMENT configured, and what rules apply?
Gather rate is not mentioned in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How do you connect to [EU] Tranquility:PvE | IN DEVELOPMENT?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.206.136.130:28015.