CHOYKA RUST №3[ONE GRID] ZOMBIE MOD
Offline 93.123.156.69:28035 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Monday 2 November, 09:01 UTC, in 3d 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 68 on average | 136 / 250 |
| Nuclear Cargo/Oil Trainer | groups of 8+ · weekly · 1 on average | 1 / 40 |
| NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S | groups of 8+ · weekly · 1 on average | 2 / 50 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 725 on average | 968 / 900 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 219 on average | 393 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 133 / 400 |
Quick answers
from the figures on this pageWipe data
When does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD wipe?
The estimate for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD's next wipe comes from weekly: 7 days after its last wipe. Monday 2 November at 09:01 UTC is when its next wipe is due. The current world dates from 24 days 2 hours. Its tags carry a weekly wipe schedule.
Server
Which location hosts CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
No region is published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 93.123.156.69:28035 is its address.
What Rust build does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run?
On Linux, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.
How reliable is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, and is it online now?
The current status is offline for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, with the last sighting 23 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 6 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts50 (Group limit): Team size is capped at 50; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags CHOYKA RUST №3[ONE GRID] ZOMBIE MOD publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Among the Rust Server Analytics lists CHOYKA RUST №3[ONE GRID] ZOMBIE MOD fits are: Modded Rust servers: live data, Rust aim training servers, Rust battlefield servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Against other Rust servers, how does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD compare?
On player hours over seven days, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD ranks #15,946, within the top 71% of ranked servers.
At what level does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run its population?
No response from CHOYKA RUST №3[ONE GRID] ZOMBIE MOD at the latest check, with a last sighting 23 days 5 hours ago.
Settings
What settings and rules does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD use?
No gather rate is given in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. A maximum of 50 players per group applies. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
How can a player join CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.123.156.69:28035.