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Drill-through Server detail

[NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP

Online NA 92.118.19.42:28025 checked 10m ago

Drill-through
FilterServeris [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDIN…
Attributes
monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 1 peak 4
Rank #3,770 top 17% · #628 in NA
Last wipe 28d ago monthly schedule
Next wipe 6d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 17% of all ranked servers, top 34% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 48 on average 31 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 39 on average 62 / 100
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 27 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 31 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 23 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 9 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP: what is it?

An estimate from the force wipe gives [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days 5 hours ago the current world was made. The tags carry a monthly wipe schedule.

Server details

In which region does [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP sit?

In North America, according to its NA tag, sits [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 92.118.19.42:28025 is its address.

Which Rust version is [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP on?

On Windows, [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP show, and is it up?

[NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP reports online at the current check. Its reported uptime indicates a restart roughly 6 hours ago. 93% uptime over the last 6 full days, equal to 134 of 144 hours. The first sighting of it by Rust Server Analytics was on 23 October 2026.

Does [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP perform well?

Over 48 hours the average held at 60 server fps, and the minimum was 50. Entity count reached 57,194, covering buildings, deployables and the rest of the world. Peak memory was 3,731 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP be read?

Tags from [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): The threat comes from the world, not other players; ^r (Roleplay): Listed as a roleplay server; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP fits are: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP sit among Rust servers?

[NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP holds #3,770 on seven-day player hours and #628 in North America, inside the top 17% of the ranked field.

How many players does [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP carry?

Population at the current refresh: 0 players on [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP, against 50 slots. Averaging 1 players across seven days, the server reached a peak of 4. Averaged over 48 hours, activity is highest at 01:00 UTC with 3 players.

Settings

How is [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP configured, and what rules apply?

No gather rate is given in the name of [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP. No custom group limit: 8 players is the standard. roleplay is the game mode, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP?

The game generates a procedural map of size 3,000 with seed 847293615 for [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to [NA] RE:WORLD | EVERHAVEN PvE | NO RAIDING | NO PvP | NO BP WIP?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.118.19.42:28025. Find it online at https://reworldrust.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,^v,^r,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE The threat comes from the world, not other players.
^r
Roleplay Listed as a roleplay server.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.