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Drill-through Server detail

Celestial Misfits

Online NA · us5 91.229.114.55:28015 checked 10m ago

Drill-through
FilterServeris Celestial Misfits
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #4,727 top 21% · #803 in NA
Last wipe 27d ago monthly schedule
Next wipe 7d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 13hThu 5 Nov, 19:00 UTCFW force wipe
35d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 36 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 32 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 37 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average 74 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 22 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 7 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Celestial Misfits: what is it?

With the force wipe, once a month, Celestial Misfits wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 8 hours ago. The tags carry a monthly wipe schedule.

Wipe day on Celestial Misfits: what should you expect?

Recent wipes averaged a busiest count of 2 players. 24 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Celestial Misfits?

In North America, by its NA tag, sits Celestial Misfits; the region code is us5. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.229.114.55:28015.

What Rust build does Celestial Misfits run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Celestial Misfits. The protocol has to match before you can join; Steam updates it automatically.

Is Celestial Misfits up, and how steady is its uptime?

Celestial Misfits reports online at the current check. The uptime it reports puts the last restart at about 23 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on Celestial Misfits stable?

The 48-hour average was 60 server fps; the low was 60. Entity count reached 153,989, covering buildings, deployables and the rest of the world. Memory use reached 4,695 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Celestial Misfits be read?

The game's server browser reads the tags Celestial Misfits publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): us5 is the region code on record; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Celestial Misfits appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Celestial Misfits: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does Celestial Misfits hold in the server rankings?

For player hours over the last seven days, Celestial Misfits places #4,727 globally and #803 in North America, in the top 21% of all ranked servers.

How many players does Celestial Misfits carry?

Of 100 slots, 0 are filled on Celestial Misfits at this refresh. Averaging 0 players across seven days, the server reached a peak of 3.

Map and rules

How is Celestial Misfits configured, and what rules apply?

Gather rate is not mentioned in the name of Celestial Misfits. The game's default 8-player group limit is in force. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.

The map on Celestial Misfits: which one is it?

The game generates a procedural map of size 4,300 with seed 1337 for Celestial Misfits. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How do you connect to Celestial Misfits?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.55:28015. https://misfits.tip4serv.com is its website.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus5
Region code us5 is the region code on record.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.