[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 55 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 39 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 76 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 35 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 16 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?
With the force wipe, once a month, [US] Nightshade [PvPvE | Events | QoL Mods] wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 27 days 5 hours. A monthly wipe schedule is published in its tags.
Wipe day on [US] Nightshade [PvPvE | Events | QoL Mods]: what should you expect?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 3 hours after it began.
Server
Which location hosts [US] Nightshade [PvPvE | Events | QoL Mods]?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, though no region tag is published, and its region code is us5. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 91.229.114.24:28079.
Which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?
On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [US] Nightshade [PvPvE | Events | QoL Mods] show, and is it up?
The current status of [US] Nightshade [PvPvE | Events | QoL Mods] is online. The uptime it reports puts the last restart at about 10 hours ago. 95% uptime over the last 7 full days, equal to 160 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on [US] Nightshade [PvPvE | Events | QoL Mods] stable?
Over 48 hours the average held at 59 server fps, and the minimum was 19. At its highest the entity count was 61,666, including buildings, deployables and all else. At its highest, memory use was 3,296 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on [US] Nightshade [PvPvE | Events | QoL Mods] be read?
The game's server browser reads the tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): us5 is the region code on record; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does [US] Nightshade [PvPvE | Events | QoL Mods] compare?
Player hours for the last seven days place [US] Nightshade [PvPvE | Events | QoL Mods] at #6,328, in the top 28% of the ranked field.
What is the population of [US] Nightshade [PvPvE | Events | QoL Mods]?
Of 50 slots, 0 are filled on [US] Nightshade [PvPvE | Events | QoL Mods] at this refresh. Averaging 0 players across seven days, the server reached a peak of 3. The 48-hour peak window is 01:00 UTC, at an average of 2 players.
Settings
What are the settings on [US] Nightshade [PvPvE | Events | QoL Mods], and its rules?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] does not state a gather rate. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [US] Nightshade [PvPvE | Events | QoL Mods]: which one is it?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on [US] Nightshade [PvPvE | Events | QoL Mods]. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.
How to join
How do you connect to [US] Nightshade [PvPvE | Events | QoL Mods]?
In the Rust console (F1), enter client.connect 91.229.114.24:28079. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/T5h3RDXjEX is its website.