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Drill-through Server detail

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

Online 89.34.97.217:28080 checked 11m ago

Drill-through
FilterServeris 5Heads Arena — Gun Game • FFA • Duels• …
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 1 peak 7
Rank #3,450 top 16%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:29 UTC4d ago 4 – running 1
Thu 22 Oct, 18:06 UTC6d ago 7 – 2 days 3
Wed 21 Oct, 18:54 UTC7d ago 7 – 1 days 0
Wed 21 Oct, 11:30 UTC7d ago 7 – 0.3 days 2
Tue 20 Oct, 19:03 UTC8d ago 4 – 0.7 days 0
Mon 19 Oct, 15:58 UTC9d ago 4 – 1.1 days 1
Sun 18 Oct, 18:01 UTC10d ago 4 – 0.9 days 1
Sat 17 Oct, 17:29 UTC11d ago 5 – 1 days 0
Fri 16 Oct, 19:18 UTC12d ago 6 – 0.9 days 1
Fri 16 Oct, 11:27 UTC12d ago 6 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 721 on average 410 / 450
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average 47 / 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 25 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 67 on average 15 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 10 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 17 / 50

Quick answers

from the figures on this page

Wipe cycle

When does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?

With irregular wipe times, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 8 hours ago the current world was made.

On 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, what happens on wipe day?

The average busiest count over recent wipes is 6 players. The highest player count on the latest wipe arrived 2 hours in.

Server

Which location hosts 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

No region is published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 89.34.97.217:28080.

What Rust build does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run?

Rust network protocol 2635 and build 168909 on Windows is the setup for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Your game must match the protocol to join, and Steam applies that update.

How reliable is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it online now?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch reports online at the current check. The uptime it reports puts the last restart at about 5 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch show?

Server fps averaged 227 over the last 48 hours, with a floor of 195. At its highest the entity count was 5,174, including buildings, deployables and all else. At its highest, memory use was 3,645 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Practice aim and PvP with the loot handed over; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch among their servers: Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch compare?

On player hours over seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch ranks #3,450, within the top 16% of ranked servers.

How many players does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch carry?

Of 50 slots, 0 are filled on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch at this refresh. Averaging 1 players across seven days, the server reached a peak of 7. The 48-hour peak window is 00:00 UTC, at an average of 2 players.

Settings

What are the settings on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and its rules?

The name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch does not state a gather rate. The default group cap of 8 players applies. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

The game generates a procedural map of size 5,000 with seed 481981 for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How do you connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.34.97.217:28080.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.
^d
Combat training Practice aim and PvP with the loot handed over.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.