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Drill-through Server detail

Alkad PVE (x5|Kits|TP-Home)

Online EU 88.99.1.43:28045 checked 10m ago

Drill-through
FilterServeris Alkad PVE (x5|Kits|TP-Home)
Attributes
5x biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 1 peak 6
Rank #3,231 top 15% · #1210 in EU
Last wipe 11d ago biweekly schedule
Next wipe 2d 4h Fri 30 Oct, 11:04 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 41% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 11:04 UTC, in 2d 4h. Every other Friday at 11:04 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

InWhen, UTCKind
2d 4hFri 30 Oct, 11:04 UTCits own
8d 12hThu 5 Nov, 19:00 UTCFW force wipe
16d 4hFri 13 Nov, 11:04 UTCits own
30d 4hFri 27 Nov, 11:04 UTCits own
36d 12hThu 3 Dec, 19:00 UTCFW force wipe
44d 4hFri 11 Dec, 11:04 UTCits own

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:04 UTC11d ago 7 – running 0
Fri 2 Oct, 11:02 UTC25d ago 5 halved by day 11 14 days 0
Fri 18 Sep, 11:03 UTC39d ago 9 halved by day 6 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| EU · groups of 8+ · 5x · monthly · 2 on average 1 / 30
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 1 / 200
Fox PvE BIG 2X|5X|10X + Events FR|PT|ES|CH|CA|BE EU · groups of 8+ · 2x · biweekly · 2 on average 0 / 70
10x PVE | Build & Chill | Deep Sea building EU · groups of 10+ · 10x · monthly · 3 on average 1 / 50
[EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 EU · groups of 8+ · 10x · monthly · 1 on average 1 / 100
Citadel Prime AU 5x PVE |Skills|RaidBases|Halloween Build Compt OC · groups of 8+ · 5x · biweekly · 1 on average 3 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Alkad PVE (x5|Kits|TP-Home): what is it?

On Alkad PVE (x5|Kits|TP-Home) the wipe rhythm is every other Friday at 11:04 UTC. Friday 30 October at 11:04 UTC is the date the next wipe falls on. The world now in play was created 11 days 19 hours ago. The tags carry an every-two-weeks wipe schedule.

On Alkad PVE (x5|Kits|TP-Home), what happens on wipe day?

Recent wipes averaged a busiest count of 7 players. 29 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 8.5.

Server details

What is the hosting location of Alkad PVE (x5|Kits|TP-Home)?

Its EU tag puts Alkad PVE (x5|Kits|TP-Home) in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 88.99.1.43:28045.

What Rust build does Alkad PVE (x5|Kits|TP-Home) run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Alkad PVE (x5|Kits|TP-Home). The protocol has to match before you can join; Steam updates it automatically.

How reliable is Alkad PVE (x5|Kits|TP-Home), and is it online now?

As of the latest refresh, Alkad PVE (x5|Kits|TP-Home) is online. Its reported uptime indicates a restart roughly 44 minutes ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Alkad PVE (x5|Kits|TP-Home) perform well?

The 48-hour average was 56 server fps; the low was 30. Entity count reached 125,095, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,810 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Alkad PVE (x5|Kits|TP-Home)'s tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts64 (Group limit): The cap is 64 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^k (Build server): Design and test base builds; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser are the tags Alkad PVE (x5|Kits|TP-Home) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Alkad PVE (x5|Kits|TP-Home)?

The following Rust Server Analytics lists count Alkad PVE (x5|Kits|TP-Home) among their servers: 5x Rust servers, measured live, EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Player numbers

What position does Alkad PVE (x5|Kits|TP-Home) hold in the server rankings?

For player hours over the last seven days, Alkad PVE (x5|Kits|TP-Home) places #3,231 globally and #1,210 in Europe, in the top 15% of all ranked servers.

At what level does Alkad PVE (x5|Kits|TP-Home) run its population?

Population at the current refresh: 0 players on Alkad PVE (x5|Kits|TP-Home), against 100 slots. Averaging 1 players across seven days, the server reached a peak of 6. The 48-hour peak window is 07:00 UTC, at an average of 1 players.

Map and rules

How is Alkad PVE (x5|Kits|TP-Home) configured, and what rules apply?

5x gathering is what Alkad PVE (x5|Kits|TP-Home) states in its name. The cap on group membership is 64 players. build & creative is the game mode, sandbox building, no gathering. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for Alkad PVE (x5|Kits|TP-Home)?

Alkad PVE (x5|Kits|TP-Home) uses a procedural map of size 4,250 with seed 1863554979, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Alkad PVE (x5|Kits|TP-Home)?

In the Rust console (F1), enter client.connect 88.99.1.43:28045. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://m.vk.com/rust_alkad is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^k,EU,^p,gmrust,cs168909,ts64,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts64
Group limit The cap is 64 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Gameplay

^k
Build server Design and test base builds.
^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.