a Rust Server by nitrado.net
Online 85.190.163.81:10700 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:54 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 23 / 100 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 1 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 3 / 100 |
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 15 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for a Rust Server by nitrado.net: what is it?
The force wipe is the only wipe for a Rust Server by nitrado.net, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 28 days 7 hours ago the current world was made.
On a Rust Server by nitrado.net, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 38 hours in.
Server details
Which location hosts a Rust Server by nitrado.net?
No region appears in what a Rust Server by nitrado.net publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 85.190.163.81:10700.
Which Rust version is a Rust Server by nitrado.net on?
Rust network protocol 2635 and build 168909 on Windows is the setup for a Rust Server by nitrado.net. The protocol has to match before you can join; Steam updates it automatically.
Is a Rust Server by nitrado.net up, and how steady is its uptime?
a Rust Server by nitrado.net reports online at the current check. About 1 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 166 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does a Rust Server by nitrado.net show?
Over 48 hours the average held at 12 server fps, and the minimum was 8. Entity count reached 107,435, covering buildings, deployables and the rest of the world. Memory use reached 2,063 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on a Rust Server by nitrado.net be read?
gmhardcore (Game mode): The tougher ruleset, hardcore; mp20 (Max players): Player slots: 20; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags a Rust Server by nitrado.net publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature a Rust Server by nitrado.net?
The following Rust Server Analytics lists count a Rust Server by nitrado.net among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Player numbers
Against other Rust servers, how does a Rust Server by nitrado.net compare?
Player hours for the last seven days place a Rust Server by nitrado.net at #15,284, in the top 69% of the ranked field.
What is the population of a Rust Server by nitrado.net?
a Rust Server by nitrado.net holds 0 players of its 20 slots as of the latest update. Averaged across seven days, the population is 0 players.
Settings
How is a Rust Server by nitrado.net configured, and what rules apply?
The name of a Rust Server by nitrado.net does not state a gather rate. Group limits are not published. hardcore is the game mode, The hardest mode from Facepunch. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for a Rust Server by nitrado.net?
a Rust Server by nitrado.net uses a procedural map of size 4,000, generated by the game.
How to join
What is the way onto a Rust Server by nitrado.net?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.190.163.81:10700.