[EU] Facepunch 11
Online 79.137.98.17:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 40, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 40 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 229 / 250 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 114 / 200 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 50 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 124 on average | 77 / 300 |
| Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 58 on average | 34 / 200 |
| Rustafied.com - EU Long - Small II | EU · groups of 16+ · monthly · 42 on average | 13 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [EU] Facepunch 11: what is it?
Once a month [EU] Facepunch 11 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 14 hours ago. Its tags state a wipe schedule of one month.
Wipe day on [EU] Facepunch 11: what should you expect?
Recent wipes averaged a busiest count of 40 players. 1 hours after the latest wipe the crowd peaked.
Server details
In which region does [EU] Facepunch 11 sit?
No region tag is published by [EU] Facepunch 11, but the name points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 79.137.98.17:28015.
Which Rust version is [EU] Facepunch 11 on?
On Windows, [EU] Facepunch 11 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does [EU] Facepunch 11 show, and is it up?
The current status of [EU] Facepunch 11 is online. The uptime it reports puts the last restart at about 18 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [EU] Facepunch 11 perform well?
The 48-hour average was 224 server fps; the low was 178. At its highest the entity count was 126,817, including buildings, deployables and all else. Memory use reached 5,893 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
What do [EU] Facepunch 11's tags stand for?
Tags from [EU] Facepunch 11, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Player slots: 300; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; sc2 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [EU] Facepunch 11 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [EU] Facepunch 11: Rust tutorial servers, EU Rust servers: live population data, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Whose server is [EU] Facepunch 11?
The same operator most likely runs [EU] Facepunch 11 and the 124 other servers we track that also publish a playrust.com hostname.
Population
Where does [EU] Facepunch 11 sit among Rust servers?
The seven-day player-hours rank for [EU] Facepunch 11 is #1,229, inside the top 6% of all ranked servers.
How many players does [EU] Facepunch 11 carry?
Population at the current refresh: 2 players on [EU] Facepunch 11, against 300 slots. The seven-day mean is 6 players, against a peak of 19. Across the last 48 hours, 18:00 UTC shows the highest average: 11 players.
Settings
What settings and rules does [EU] Facepunch 11 use?
The name of [EU] Facepunch 11 does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Rust's official server tab includes it. Its self-description is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
What is the map for [EU] Facepunch 11?
The game generates a procedural map of size 4,500 with seed 1120034371 for [EU] Facepunch 11. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join [EU] Facepunch 11?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 79.137.98.17:28015.