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Drill-through Server detail

Luke's PvE Rust

Offline 76.118.19.92:28015 checked 36d ago

Drill-through
FilterServeris Luke's PvE Rust
Attributes
moddedoxide
Last refreshed
Players now 1/ 4
7-day average 0 peak –
Rank #14,130 top 61%
Last wipe 41d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 25% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 00:13 UTC41d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average 1 / 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average 30 / 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 23 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 10 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 5 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 10 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Luke's PvE Rust: what is it?

With too few of its wipes on record, Luke's PvE Rust's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 41 days 18 hours ago.

On Luke's PvE Rust, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts Luke's PvE Rust?

A region is not published by Luke's PvE Rust. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 76.118.19.92:28015.

Which Rust version is Luke's PvE Rust on?

Rust network protocol 2633 and build 163207 on Windows is the setup for Luke's PvE Rust. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Luke's PvE Rust show, and is it up?

Offline at this refresh: Luke's PvE Rust, last seen 36 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on Luke's PvE Rust be read?

gmprimitive (Game mode): Primitive ruleset: bows, spears and melee, with no guns; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163207 (Build): Build number 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Luke's PvE Rust publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Luke's PvE Rust?

The following Rust Server Analytics lists count Luke's PvE Rust among their servers: Modded Rust servers: live data and Primitive Rust servers. It appears on the server list under the following filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Luke's PvE Rust sit among Rust servers?

On player hours over seven days, Luke's PvE Rust ranks #14,130, within the top 61% of ranked servers.

At what level does Luke's PvE Rust run its population?

Luke's PvE Rust is offline at this refresh; the last contact was 36 days 18 hours ago.

Settings

What are the settings on Luke's PvE Rust, and its rules?

Gather rate is not mentioned in the name of Luke's PvE Rust. No custom group limit: 8 players is the standard. It runs primitive, no guns: bows, spears and melee. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on Luke's PvE Rust: which one is it?

The game generates a procedural map for Luke's PvE Rust.

How to join

How can a player join Luke's PvE Rust?

In the Rust console (F1), enter client.connect 76.118.19.92:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z

Game

gmprimitive
Game mode Primitive ruleset: bows, spears and melee, with no guns.
mp4
Max players 4 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163207
Build Build number 163207.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.