Bigfoot Island
Online NA 75.111.8.80:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 15 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 4 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 13 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 57 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 3 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 4 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Bigfoot Island wipe?
Once a month Bigfoot Island wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 17 hours ago. A monthly wipe schedule is published in its tags.
Wipe day on Bigfoot Island: what should you expect?
Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 6 hours in.
Server
Which location hosts Bigfoot Island?
The NA tag on Bigfoot Island lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 75.111.8.80:28015.
What Rust build does Bigfoot Island run?
On Windows, Bigfoot Island runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is Bigfoot Island up, and how steady is its uptime?
Bigfoot Island reports online at the current check. About 6 days 13 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Bigfoot Island perform well?
Over 48 hours the average held at 98 server fps, and the minimum was 74. At its highest the entity count was 165,220, including buildings, deployables and all else. Peak memory was 6,471 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on Bigfoot Island carry?
The game's server browser reads the tags Bigfoot Island publishes: gmrust (Game mode): Rust survival, standard ruleset; mp69 (Max players): Capacity of 69 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Bigfoot Island appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Bigfoot Island fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does Bigfoot Island sit among Rust servers?
Bigfoot Island holds #5,935 on seven-day player hours and #969 in North America, inside the top 27% of the ranked field.
How many players does Bigfoot Island carry?
Bigfoot Island holds 0 players of its 69 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 00:00 UTC shows the highest average: 1 players.
Map and rules
What are the settings on Bigfoot Island, and its rules?
Gather rate is not mentioned in the name of Bigfoot Island. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Bigfoot Island: which one is it?
A procedural map of size 5,000 with seed 1851427332, generated by the game, runs on Bigfoot Island. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Bigfoot Island?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 75.111.8.80:28015. Find it online at https://discord.com/invite/Ps5TxDP6rr.