|US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas
Online 74.91.125.249:28021 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:20 UTC FW27d ago | 29 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 39 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 34 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 40 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 70 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 22 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 7 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas wipe?
Once a month |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 11 hours ago the current world was made. Its tags state a wipe schedule of one month.
On |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas, what happens on wipe day?
Across recent wipes the busiest point averaged 29 players. Peak population for the latest wipe came 46 hours after it began.
Server
Which location hosts |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas?
Without a region tag, |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas still has a name that points to North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 74.91.125.249:28021.
Which Rust version is |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas on?
On Windows, |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas up, and how steady is its uptime?
The current status of |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas is online. The uptime it reports puts the last restart at about 21 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas show?
The 48-hour average was 46 server fps; the low was 37. Buildings, deployables and all other world objects brought the entity total to 286,783. Memory use reached 5,717 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas be read?
gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas?
Among the Rust Server Analytics lists |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas fits are: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas compare?
The seven-day player-hours rank for |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas is #1,342, inside the top 6% of all ranked servers.
At what level does |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas run its population?
Of 150 slots, 3 are filled on |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas at this refresh. Averaging 5 players across seven days, the server reached a peak of 17. The 48-hour peak window is 01:00 UTC, at an average of 11 players.
Map and rules
How is |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas configured, and what rules apply?
The name of |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas does not state a gather rate. The default group cap of 8 players applies. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas: which one is it?
|US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas uses a procedural map of size 5,100 with seed 1927277601, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to |US| Paradise Island |PvE|Zombies|Quests|NoRaid/Kill|NPCRaidBas?
In the Rust console (F1), enter client.connect 74.91.125.249:28021. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rust.paradiseisland.gg is its website.