The Watering Hole RP/PVE [Modded]
Online NA 74.136.196.241:28023 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:05 UTC FW27d ago | 8 | – | running | 1 |
| Tue 15 Sep, 19:43 UTC43d ago | 5 | held half | 15.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 58 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 42 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 45 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 72 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 28 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 11 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for The Watering Hole RP/PVE [Modded]: what is it?
The force wipe is the only wipe for The Watering Hole RP/PVE [Modded], once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 8 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On The Watering Hole RP/PVE [Modded], what happens on wipe day?
Recent wipes averaged a busiest count of 6 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
What is the hosting location of The Watering Hole RP/PVE [Modded]?
In North America, according to its NA tag, sits The Watering Hole RP/PVE [Modded]. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 74.136.196.241:28023.
What Rust build does The Watering Hole RP/PVE [Modded] run?
Rust network protocol 2635 and build 168909 on Windows is the setup for The Watering Hole RP/PVE [Modded]. The protocol has to match before you can join; Steam updates it automatically.
Is The Watering Hole RP/PVE [Modded] up, and how steady is its uptime?
As of the latest refresh, The Watering Hole RP/PVE [Modded] is online. About 6 days 6 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on The Watering Hole RP/PVE [Modded] stable?
The 48-hour average was 106 server fps; the low was 93. Entity count reached 87,807, covering buildings, deployables and the rest of the world. Peak memory was 4,967 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on The Watering Hole RP/PVE [Modded] carry?
Tags from The Watering Hole RP/PVE [Modded], as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): A server built around roleplay; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does The Watering Hole RP/PVE [Modded] appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists The Watering Hole RP/PVE [Modded] fits are: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does The Watering Hole RP/PVE [Modded] compare?
For player hours over the last seven days, The Watering Hole RP/PVE [Modded] places #3,145 globally and #520 in North America, in the top 14% of all ranked servers.
How many players does The Watering Hole RP/PVE [Modded] carry?
Population at the current refresh: 1 players on The Watering Hole RP/PVE [Modded], against 100 slots. The seven-day mean is 1 players, against a peak of 4. The 48-hour peak window is 19:00 UTC, at an average of 3 players.
Settings
How is The Watering Hole RP/PVE [Modded] configured, and what rules apply?
No gather rate is given in the name of The Watering Hole RP/PVE [Modded]. The default group cap of 8 players applies. roleplay is the game mode, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on The Watering Hole RP/PVE [Modded]: which one is it?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on The Watering Hole RP/PVE [Modded]. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
Connection
What is the way onto The Watering Hole RP/PVE [Modded]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 74.136.196.241:28023. https://discord.com/invite/dwYuaCmyxt is its website.