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Drill-through Server detail

Chip's Test Server

Offline 73.82.177.252:28015 checked 17d ago

Drill-through
FilterServeris Chip's Test Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,307 top 70%
Last wipe 17d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average 1 / 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average 21 / 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 7 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 5 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 2 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Chip's Test Server wipe?

With too few of its wipes on record, Chip's Test Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 17 days 9 hours.

Wipe day on Chip's Test Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of Chip's Test Server?

No region appears in what Chip's Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 73.82.177.252:28015 is its address.

Which Rust version is Chip's Test Server on?

On Linux, Chip's Test Server runs Rust network protocol 2634 and build 167398. Your game must match the protocol to join, and Steam applies that update.

What uptime does Chip's Test Server show, and is it up?

Last seen 17 days 6 hours ago, Chip's Test Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.

Tags

How should the tags on Chip's Test Server be read?

The game's server browser reads the tags Chip's Test Server publishes: gmprimitive (Game mode): Primitive ruleset: bows, spears and melee, with no guns; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Chip's Test Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Chip's Test Server among their servers: Modded Rust servers: live data and Primitive Rust servers. It appears on the server list under the following filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Chip's Test Server sit among Rust servers?

The seven-day player-hours rank for Chip's Test Server is #15,307, inside the top 70% of all ranked servers.

How many players does Chip's Test Server carry?

The last sighting of Chip's Test Server was 17 days 6 hours ago; it is offline at this refresh.

Settings

What settings and rules does Chip's Test Server use?

The name of Chip's Test Server does not state a gather rate. The game's default 8-player group limit is in force. It runs primitive, no guns: bows, spears and melee. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Chip's Test Server?

Chip's Test Server uses a procedural map, which the game generates.

Connection

How do you connect to Chip's Test Server?

In the Rust console (F1), enter client.connect 73.82.177.252:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Primitive ruleset: bows, spears and melee, with no guns.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build Build number 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.