Chip's Test Server
Offline 73.82.177.252:28015 checked 17d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 1 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 21 on average | 21 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 7 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 5 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Chip's Test Server wipe?
With too few of its wipes on record, Chip's Test Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 17 days 9 hours.
Wipe day on Chip's Test Server: what should you expect?
Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of Chip's Test Server?
No region appears in what Chip's Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 73.82.177.252:28015 is its address.
Which Rust version is Chip's Test Server on?
On Linux, Chip's Test Server runs Rust network protocol 2634 and build 167398. Your game must match the protocol to join, and Steam applies that update.
What uptime does Chip's Test Server show, and is it up?
Last seen 17 days 6 hours ago, Chip's Test Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.
Tags
How should the tags on Chip's Test Server be read?
The game's server browser reads the tags Chip's Test Server publishes: gmprimitive (Game mode): Primitive ruleset: bows, spears and melee, with no guns; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Chip's Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Chip's Test Server among their servers: Modded Rust servers: live data and Primitive Rust servers. It appears on the server list under the following filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Chip's Test Server sit among Rust servers?
The seven-day player-hours rank for Chip's Test Server is #15,307, inside the top 70% of all ranked servers.
How many players does Chip's Test Server carry?
The last sighting of Chip's Test Server was 17 days 6 hours ago; it is offline at this refresh.
Settings
What settings and rules does Chip's Test Server use?
The name of Chip's Test Server does not state a gather rate. The game's default 8-player group limit is in force. It runs primitive, no guns: bows, spears and melee. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Chip's Test Server?
Chip's Test Server uses a procedural map, which the game generates.
Connection
How do you connect to Chip's Test Server?
In the Rust console (F1), enter client.connect 73.82.177.252:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.