Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 1 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 10 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 20 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 3 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 3 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Medieval Total Conversion - Test: what is it?
The rhythm of Medieval Total Conversion - Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 7 days 15 hours ago.
Server
Which location hosts Medieval Total Conversion - Test?
No region is published by Medieval Total Conversion - Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 72.136.104.132:28015.
What Rust build does Medieval Total Conversion - Test run?
On Windows, Medieval Total Conversion - Test runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Medieval Total Conversion - Test, and is it online now?
The current status is offline for Medieval Total Conversion - Test, with the last sighting 7 days 5 hours ago. Of 168 hours in the last 7 full days, 3 were up: 2%. 21 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Medieval Total Conversion - Test be read?
The game's server browser reads the tags Medieval Total Conversion - Test publishes: gmprimitive (Game mode): Primitive ruleset: bows, spears and melee, with no guns; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Medieval Total Conversion - Test?
These Rust Server Analytics lists include Medieval Total Conversion - Test: Modded Rust servers: live data and Primitive Rust servers. It appears on the server list under the following filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does Medieval Total Conversion - Test compare?
On player hours over seven days, Medieval Total Conversion - Test ranks #13,092, within the top 59% of ranked servers.
At what level does Medieval Total Conversion - Test run its population?
Medieval Total Conversion - Test is offline at this refresh; the last contact was 7 days 5 hours ago. The seven-day mean is 1 players, against a peak of 1.
Map and rules
What settings and rules does Medieval Total Conversion - Test use?
The name of Medieval Total Conversion - Test does not state a gather rate. The default group cap of 8 players applies. primitive is the game mode, no guns: bows, spears and melee. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.
The map on Medieval Total Conversion - Test: which one is it?
A procedural map, generated by the game, runs on Medieval Total Conversion - Test.
How to join
How can a player join Medieval Total Conversion - Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.136.104.132:28015.