PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 694 on average | 767 / 1000 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 211 on average | 153 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 79 on average | 96 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 57 on average | 64 / 200 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 35 on average | 33 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 14 / 75 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for PlotWorld Dev | Persistent Bases: what is it?
With too few of its wipes on record, PlotWorld Dev | Persistent Bases's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 65 days 20 hours ago.
Server
In which region does PlotWorld Dev | Persistent Bases sit?
A region is not published by PlotWorld Dev | Persistent Bases. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.70.181.82:28015.
Which Rust version is PlotWorld Dev | Persistent Bases on?
On Linux, PlotWorld Dev | Persistent Bases runs Rust network protocol 2632 and build 161125. Your game must match the protocol to join, and Steam applies that update.
Is PlotWorld Dev | Persistent Bases up, and how steady is its uptime?
Last seen 43 days 23 hours ago, PlotWorld Dev | Persistent Bases now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
What do PlotWorld Dev | Persistent Bases's tags stand for?
Tags from PlotWorld Dev | Persistent Bases, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): To join, your game version must match protocol 2632; cs161125 (Build): Build number 161125; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^k (Build server): Design and test base builds; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does PlotWorld Dev | Persistent Bases appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists PlotWorld Dev | Persistent Bases fits are: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does PlotWorld Dev | Persistent Bases sit among Rust servers?
On player hours over seven days, PlotWorld Dev | Persistent Bases ranks #15,150, within the top – of ranked servers.
At what level does PlotWorld Dev | Persistent Bases run its population?
PlotWorld Dev | Persistent Bases is offline at this refresh; the last contact was 43 days 23 hours ago.
Settings
What are the settings on PlotWorld Dev | Persistent Bases, and its rules?
The name of PlotWorld Dev | Persistent Bases does not state a gather rate. The game's default 8-player group limit is in force. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
What is the way onto PlotWorld Dev | Persistent Bases?
In the Rust console (F1), enter client.connect 66.70.181.82:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.