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Drill-through Server detail

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 43d ago

Drill-through
FilterServeris PlotWorld Dev | Persistent Bases
Attributes
moddedcarbon
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,150 no region published
Last wipe 65d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 694 on average 767 / 1000
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 211 on average 153 / 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 79 on average 96 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 57 on average 64 / 200
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average 33 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 14 / 75

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for PlotWorld Dev | Persistent Bases: what is it?

With too few of its wipes on record, PlotWorld Dev | Persistent Bases's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 65 days 20 hours ago.

Server

In which region does PlotWorld Dev | Persistent Bases sit?

A region is not published by PlotWorld Dev | Persistent Bases. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 66.70.181.82:28015.

Which Rust version is PlotWorld Dev | Persistent Bases on?

On Linux, PlotWorld Dev | Persistent Bases runs Rust network protocol 2632 and build 161125. Your game must match the protocol to join, and Steam applies that update.

Is PlotWorld Dev | Persistent Bases up, and how steady is its uptime?

Last seen 43 days 23 hours ago, PlotWorld Dev | Persistent Bases now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

What do PlotWorld Dev | Persistent Bases's tags stand for?

Tags from PlotWorld Dev | Persistent Bases, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): To join, your game version must match protocol 2632; cs161125 (Build): Build number 161125; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^k (Build server): Design and test base builds; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does PlotWorld Dev | Persistent Bases appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists PlotWorld Dev | Persistent Bases fits are: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Where does PlotWorld Dev | Persistent Bases sit among Rust servers?

On player hours over seven days, PlotWorld Dev | Persistent Bases ranks #15,150, within the top – of ranked servers.

At what level does PlotWorld Dev | Persistent Bases run its population?

PlotWorld Dev | Persistent Bases is offline at this refresh; the last contact was 43 days 23 hours ago.

Settings

What are the settings on PlotWorld Dev | Persistent Bases, and its rules?

The name of PlotWorld Dev | Persistent Bases does not state a gather rate. The game's default 8-player group limit is in force. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

What is the way onto PlotWorld Dev | Persistent Bases?

In the Rust console (F1), enter client.connect 66.70.181.82:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity of 20 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2632
Protocol To join, your game version must match protocol 2632.
cs161125
Build Build number 161125.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.
^k
Build server Design and test base builds.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.