Brick City
Online EU 66.51.99.81:28045 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 68% in EU, and #393 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 21:43 UTC, in 3d 22h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 3d 22h | Sun 1 Nov, 21:43 UTC | its own |
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 10d 22h | Sun 8 Nov, 21:43 UTC | its own |
| 17d 22h | Sun 15 Nov, 21:43 UTC | its own |
| 24d 22h | Sun 22 Nov, 21:43 UTC | its own |
| 31d 22h | Sun 29 Nov, 21:43 UTC | its own |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 38d 22h | Sun 6 Dec, 21:43 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:43 UTC3d ago | 1 | – | running | 0 |
| Sun 25 Oct, 10:15 UTC3d ago | 1 | – | 0.5 days | 0 |
| Thu 15 Oct, 19:41 UTC13d ago | 1 | halved by day 6 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 0 / 50 |
| [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 2 / 50 |
| PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 2 / 100 |
| Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 0 / 50 |
| Casual PVE Svenska Krigare | EU · quad · 1 on average | 2 / 20 |
| Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Brick City: what is it?
The prediction follows its tag, because too few of Brick City's wipes are on record to confirm the schedule. Sunday 1 November at 21:43 UTC is when its next wipe is due. The world now in play was created 2 days 23 hours ago. Its tags carry a weekly wipe schedule.
Wipe day on Brick City: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 6 when it didn't hold.
Server details
Which location hosts Brick City?
Its EU tag puts Brick City in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.81:28045.
What Rust build does Brick City run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Brick City. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Brick City show, and is it up?
The current status of Brick City is online. The uptime it reports puts the last restart at about 3 hours ago. Uptime over the last full days (7) was 38%, or 63 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does Brick City show?
The 48-hour average was 5 server fps; the low was 5. Entity count reached 11,245, covering buildings, deployables and the rest of the world. Peak memory was 1,062 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do Brick City's tags stand for?
Tags from Brick City, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Brick City?
The following Rust Server Analytics lists count Brick City among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population
Against other Rust servers, how does Brick City compare?
For player hours over the last seven days, Brick City places #6,942 globally and #1,978 in Europe, in the top 31% of all ranked servers. The quad segment places it at #393.
At what level does Brick City run its population?
Population at the current refresh: 0 players on Brick City, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1.
Settings
How is Brick City configured, and what rules apply?
No gather rate is given in the name of Brick City. Up to 4 players can form a group (quad). It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Brick City?
A procedural map of size 2,000 with seed 1337, generated by the game, runs on Brick City. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
Connection
How can a player join Brick City?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.81:28045. https://brickscity.netlify.app is its website.