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Drill-through Server detail

Brick City

Online EU 66.51.99.81:28045 checked 10m ago

Drill-through
FilterServeris Brick City
Attributes
quad weekly wipes moddedcarbonpve
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #6,942 top 31% · #1978 in EU
Last wipe 2d ago weekly schedule
Next wipe 3d 22h Sun 1 Nov, 21:43 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0020:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246819:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 31% of all ranked servers, top 68% in EU, and #393 of the quad servers (top 47%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:43 UTC, in 3d 22h. Its weekly schedule tag · low confidence

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

InWhen, UTCKind
3d 22hSun 1 Nov, 21:43 UTCits own
7d 19hThu 5 Nov, 19:00 UTCFW force wipe
10d 22hSun 8 Nov, 21:43 UTCits own
17d 22hSun 15 Nov, 21:43 UTCits own
24d 22hSun 22 Nov, 21:43 UTCits own
31d 22hSun 29 Nov, 21:43 UTCits own
35d 19hThu 3 Dec, 19:00 UTCFW force wipe
38d 22hSun 6 Dec, 21:43 UTCits own

The first 48 hours of its last wipes

Sun 25 OctSun 25 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:43 UTC3d ago 1 – running 0
Sun 25 Oct, 10:15 UTC3d ago 1 – 0.5 days 0
Thu 15 Oct, 19:41 UTC13d ago 1 halved by day 6 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friend Not Foe / PvE Community / UK & Europe EU · quad · biweekly · 3 on average 0 / 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN] EU · quad · monthly · 3 on average 2 / 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER EU · quad · monthly · 2 on average 2 / 100
Dead Valley | PvE | Bi-Weekly | Old Research System EU · quad · biweekly · 1 on average 0 / 50
Casual PVE Svenska Krigare EU · quad · 1 on average 2 / 20
Noob Friendly PVE Server EU · quad · monthly · 1 on average 2 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Brick City: what is it?

The prediction follows its tag, because too few of Brick City's wipes are on record to confirm the schedule. Sunday 1 November at 21:43 UTC is when its next wipe is due. The world now in play was created 2 days 23 hours ago. Its tags carry a weekly wipe schedule.

Wipe day on Brick City: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 6 when it didn't hold.

Server details

Which location hosts Brick City?

Its EU tag puts Brick City in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 66.51.99.81:28045.

What Rust build does Brick City run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Brick City. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Brick City show, and is it up?

The current status of Brick City is online. The uptime it reports puts the last restart at about 3 hours ago. Uptime over the last full days (7) was 38%, or 63 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does Brick City show?

The 48-hour average was 5 server fps; the low was 5. Entity count reached 11,245, covering buildings, deployables and the rest of the world. Peak memory was 1,062 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do Brick City's tags stand for?

Tags from Brick City, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Brick City?

The following Rust Server Analytics lists count Brick City among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does Brick City compare?

For player hours over the last seven days, Brick City places #6,942 globally and #1,978 in Europe, in the top 31% of all ranked servers. The quad segment places it at #393.

At what level does Brick City run its population?

Population at the current refresh: 0 players on Brick City, against 50 slots. Seven-day figures: an average of 0 players and a peak of 1.

Settings

How is Brick City configured, and what rules apply?

No gather rate is given in the name of Brick City. Up to 4 players can form a group (quad). It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Brick City?

A procedural map of size 2,000 with seed 1337, generated by the game, runs on Brick City. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

How can a player join Brick City?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.81:28045. https://brickscity.netlify.app is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,EU,^p,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.