Settlers Village -50XGather / 50% Decay
Online NA 66.51.99.69:28005 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 23:03 UTC10d ago | 2 | – | running | 1 |
| Sun 4 Oct, 10:08 UTC24d ago | 1 | halved by day 3 | 14.5 days | 0 |
| Fri 2 Oct, 10:05 UTC26d ago | 2 | held half | 2 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 2 | – | 0.7 days | 0 |
| Wed 30 Sep, 05:40 UTC28d ago | 2 | – | 1.5 days | 0 |
| Thu 24 Sep, 05:22 UTC34d ago | 1 | halved by day 2 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 50 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 33 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 38 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 66 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 34 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 17 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Settlers Village -50XGather / 50% Decay wipe?
With the force wipe, once a month, Settlers Village -50XGather / 50% Decay wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 9 days 23 hours ago the current world was made. The tags carry a monthly wipe schedule.
On Settlers Village -50XGather / 50% Decay, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 23 hours in. Recent wipes held the crowd above half that peak until the next wipe in 33% of cases. By day 2.5 it had fallen below half where the hold failed.
Server details
Which location hosts Settlers Village -50XGather / 50% Decay?
The NA tag on Settlers Village -50XGather / 50% Decay lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 66.51.99.69:28005.
What Rust build does Settlers Village -50XGather / 50% Decay run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Settlers Village -50XGather / 50% Decay. Joining requires the same protocol on your game; Steam handles the update.
Is Settlers Village -50XGather / 50% Decay up, and how steady is its uptime?
Settlers Village -50XGather / 50% Decay reports online at the current check. The uptime it reports puts the last restart at about 11 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 24 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Settlers Village -50XGather / 50% Decay stable?
Over 48 hours the average held at 8 server fps, and the minimum was 5. Entity count reached 65,428, covering buildings, deployables and the rest of the world. Memory use reached 3,041 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Settlers Village -50XGather / 50% Decay be read?
The game's server browser reads the tags Settlers Village -50XGather / 50% Decay publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Settlers Village -50XGather / 50% Decay appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Settlers Village -50XGather / 50% Decay among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player numbers
What position does Settlers Village -50XGather / 50% Decay hold in the server rankings?
Settlers Village -50XGather / 50% Decay holds #10,228 on seven-day player hours and #1,289 in North America, inside the top 46% of the ranked field.
How many players does Settlers Village -50XGather / 50% Decay carry?
Settlers Village -50XGather / 50% Decay holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 05:00 UTC with 1 players.
Map and rules
What are the settings on Settlers Village -50XGather / 50% Decay, and its rules?
Gather rate is not mentioned in the name of Settlers Village -50XGather / 50% Decay. Players per group: up to 16. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on Settlers Village -50XGather / 50% Decay: which one is it?
The game generates a procedural map of size 4,096 with seed 1337 for Settlers Village -50XGather / 50% Decay. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
How to join
How can a player join Settlers Village -50XGather / 50% Decay?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.69:28005.