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Drill-through Server detail

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING

Online NA 66.51.99.62:28040 checked 9m ago

Drill-through
FilterServeris CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 1/ 50
7-day average 0 peak 3
Rank #6,075 top 27% · #982 in NA
Last wipe 22d ago monthly schedule
Next wipe 7d 18h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap5.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
7d 18hThu 5 Nov, 19:00 UTCFW force wipe
35d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:07 UTC22d ago 2 – running 0
Thu 1 Oct, 18:00 UTC FW27d ago 2 held half 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 62 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 36 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 42 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average 85 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average 30 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 14 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?

Once a month CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 22 days 4 hours ago the current world was made. A monthly wipe schedule is published in its tags.

On CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 6 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

In North America, according to its NA tag, sits CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.62:28040 is its address.

Which Rust version is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING on?

On Linux, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING up, and how steady is its uptime?

The current status of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is online. Its reported uptime indicates a restart roughly 4 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.

What performance does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING show?

Over 48 hours the average held at 8 server fps, and the minimum was 5. Entity count reached 82,215, covering buildings, deployables and the rest of the world. Memory use reached 2,857 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America are the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit among Rust servers?

Ranked on seven-day player hours, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is #6,075 overall and #982 in North America, within the top 27% of ranked servers.

How many players does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING carry?

Population at the current refresh: 1 players on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, against 50 slots. Seven-day figures: an average of 0 players and a peak of 3. The 48-hour peak window is 03:00 UTC, at an average of 1 players.

Settings

What are the settings on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and its rules?

No gather rate is given in the name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. A maximum of 20 players per group applies. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING uses a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

How to join

How can a player join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

In the Rust console (F1), enter client.connect 66.51.99.62:28040. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/esCaNaG6kf is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts20
Group limit The cap is 20 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^r
Roleplay Listed as a roleplay server.
^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.