CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Online NA 66.51.99.62:28040 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:07 UTC22d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 62 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 36 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 42 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 85 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 30 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 14 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?
Once a month CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 22 days 4 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, what happens on wipe day?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 6 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
Which location hosts CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
In North America, according to its NA tag, sits CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.62:28040 is its address.
Which Rust version is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING on?
On Linux, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING up, and how steady is its uptime?
The current status of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is online. Its reported uptime indicates a restart roughly 4 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.
What performance does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING show?
Over 48 hours the average held at 8 server fps, and the minimum was 5. Entity count reached 82,215, covering buildings, deployables and the rest of the world. Memory use reached 2,857 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts20 (Group limit): The cap is 20 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America are the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit among Rust servers?
Ranked on seven-day player hours, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is #6,075 overall and #982 in North America, within the top 27% of ranked servers.
How many players does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING carry?
Population at the current refresh: 1 players on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, against 50 slots. Seven-day figures: an average of 0 players and a peak of 3. The 48-hour peak window is 03:00 UTC, at an average of 1 players.
Settings
What are the settings on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and its rules?
No gather rate is given in the name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. A maximum of 20 players per group applies. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING uses a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
How to join
How can a player join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
In the Rust console (F1), enter client.connect 66.51.99.62:28040. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/esCaNaG6kf is its website.